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Distribution
  • Language: en
  • Pages: 792

Distribution

It has been said that every generation of historians seeks to rewrite what a previous generation had established as the standard interpretations of the motives and circumstances shaping the fabric of historical events. It is not that the facts of history have changed. No one will dispute that the battle of Waterloo occurred on June 11, 1815 or that the allied invasion of Europe began on June 6, 1944. What each new age of historians are attempting to do is to reinterpret the motives of men and the force of circumstance impacting the direction of past events based on the factual, social, intellectual, and cultural milieu of their own generation. By examining the facts of history from a new per...

Logistics Management
  • Language: en
  • Pages: 372

Logistics Management

Logistics management, 3/e is essential for creating value for both customers and stakeholders. Effective Logistic chains help organizations to compete in both global and domestic markets.

The Sacred & the Digital
  • Language: en
  • Pages: 182

The Sacred & the Digital

  • Type: Book
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  • Published: 2019-04-18
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  • Publisher: MDPI

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Distribution Planning and Control
  • Language: en
  • Pages: 834

Distribution Planning and Control

When work began on the first volume ofthis text in 1992, the science of dis tribution management was still very much a backwater of general manage ment and academic thought. While most of the body of knowledge associated with calculating EOQs, fair-shares inventory deployment, productivity curves, and other operations management techniques had long been solidly established, new thinking about distribution management had taken a definite back-seat to the then dominant interest in Lean thinking, quality management, and business process reengineering and their impact on manufacturing and service organizations. For the most part, discussion relating to the distri bution function centered on a fa...

An Architectural Approach to Level Design
  • Language: en
  • Pages: 474

An Architectural Approach to Level Design

  • Type: Book
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  • Published: 2018-09-03
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  • Publisher: CRC Press

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects archi...

Machiavelli in Contemporary Media
  • Language: en
  • Pages: 162

Machiavelli in Contemporary Media

There is an undeniable and persisting fascination with Niccolò Machiavelli and his infamous political theories in contemporary pop culture. Many comic books, video games, TV series, movies, and graphic novels make explicit or implicit references to the most infamous political thinker of all-time. By offering the reader an idea of how Machiavelli is present and represented in contemporary media (in particular, in Assassin’s Creed, House of Cards, Homeland, pop art, American and Italian politics, Italian cinema, and Trump’s rise to power), Machiavelli in Contemporary Media gives new life to Machiavellian thought and shows how his theories—but also the several different interpretations o...

Distribution Manager
  • Language: en
  • Pages: 916

Distribution Manager

  • Type: Book
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  • Published: 1969
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  • Publisher: Unknown

Vols. for 1967-69 include an extra annual Distribution manager guide issue.

The Mirror of Literature, Amusement, and Instruction
  • Language: en
  • Pages: 478

The Mirror of Literature, Amusement, and Instruction

  • Type: Book
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  • Published: 1829
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  • Publisher: Unknown

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