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Head First Software Development
  • Language: en
  • Pages: 495

Head First Software Development

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.

Head First IPhone and IPad Development
  • Language: en
  • Pages: 365

Head First IPhone and IPad Development

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

UML 2.0 in a Nutshell
  • Language: en
  • Pages: 237

UML 2.0 in a Nutshell

This comprehensive guide has been fully revised to cover UML 2.0, today's standard method for modelling software systems. Filled with concise information, it's been crafted to help IT professionals read, create, and understand system artefacts expressed using UML. Includes an example-rich tutorial for those who need familiarizing with the system.

Head First iPhone and iPad Development
  • Language: en
  • Pages: 845

Head First iPhone and iPad Development

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get sta...

Head First Algebra
  • Language: en
  • Pages: 559

Head First Algebra

Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, the book uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.--Publisher's note.

Head First IPhone Development
  • Language: en
  • Pages: 550

Head First IPhone Development

Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

UML 2.0 Pocket Reference
  • Language: en
  • Pages: 137

UML 2.0 Pocket Reference

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure...

UML Pocket Reference
  • Language: en
  • Pages: 100

UML Pocket Reference

The Unified Modeling Language (UML) is one of the most important languages for anyone in the software industry to know. The UML is a visual language enabling architects, designers, and developers to communicate about design. Seemingly simple on the surface, the UML is a rich and expressive language, with many visual syntactical elements. It's next to impossible to memorize all aspects of the UML. Just as a writer might require a dictionary to work with the spoken word, so too do UML practitioners require a dictionary of sorts. In this book, you'll find information on UML usage, and also on the symbols, line-endings, and syntax used for the following diagram types: Class diagrams Component di...

Using Math in Science
  • Language: en
  • Pages: 50

Using Math in Science

This book demonstrates how science and math go hand in hand. Math helps chemists and biologists discover cures for diseases, and it allows physicists to predict a car or rocket?s movements. More accessible to students today is how math helps scientists design the computers and cell phones that are so commonplace. Readers will learn about this and more while answering the question, "What good is math in the real world?" Readers will learn how to apply mathematical principles to their daily lives and build a career from the parts that are most interesting to them.

The Algebra Teacher's Activity-a-Day, Grades 6-12
  • Language: en
  • Pages: 261

The Algebra Teacher's Activity-a-Day, Grades 6-12

Fun-filled math problems that put the emphasis on problem-solving strategies and reasoning The Algebra Teacher's Activity-a-Day offers activities for test prep, warm-ups, down time, homework, or just for fun. These unique activities are correlated with national math education standards and emphasize problem-solving strategies and logical reasoning skills. In many of the activities, students are encouraged to communicate their different approaches to other students in the class. Filled with dozens of quick and fun algebra activities that can be used inside and outside the classroom Designed to help students practice problem-solving and algebra skills The activities address a wide range of topics, skills, and ability levels, so teachers can choose whichever best suit the students' needs.