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Head First Algebra
  • Language: en
  • Pages: 559

Head First Algebra

Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, the book uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.--Publisher's note.

Head First iPhone and iPad Development
  • Language: en
  • Pages: 845

Head First iPhone and iPad Development

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get sta...

UML 2.0 in a Nutshell
  • Language: en
  • Pages: 237

UML 2.0 in a Nutshell

This comprehensive guide has been fully revised to cover UML 2.0, today's standard method for modelling software systems. Filled with concise information, it's been crafted to help IT professionals read, create, and understand system artefacts expressed using UML. Includes an example-rich tutorial for those who need familiarizing with the system.

UML Pocket Reference
  • Language: en
  • Pages: 100

UML Pocket Reference

The Unified Modeling Language (UML) is one of the most important languages for anyone in the software industry to know. The UML is a visual language enabling architects, designers, and developers to communicate about design. Seemingly simple on the surface, the UML is a rich and expressive language, with many visual syntactical elements. It's next to impossible to memorize all aspects of the UML. Just as a writer might require a dictionary to work with the spoken word, so too do UML practitioners require a dictionary of sorts. In this book, you'll find information on UML usage, and also on the symbols, line-endings, and syntax used for the following diagram types: Class diagrams Component di...

Head First Software Development
  • Language: en
  • Pages: 495

Head First Software Development

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.

Head First IPhone Development
  • Language: en
  • Pages: 550

Head First IPhone Development

Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

Head First IPhone and IPad Development
  • Language: en
  • Pages: 365

Head First IPhone and IPad Development

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

UML 2.0 Pocket Reference
  • Language: en
  • Pages: 137

UML 2.0 Pocket Reference

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure...

UML 2.0 Pocket Reference
  • Language: en
  • Pages: 138

UML 2.0 Pocket Reference

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure...

Hierarchical User Interface Component Architecture
  • Language: en
  • Pages: 326

Hierarchical User Interface Component Architecture

User Interfaces (UI) of applications, since about 2010, are usually implemented by dedicated frontend programs, following a Rich-Client architecture and are based on the Web technologies HTML, CSS and JavaScript. This approach provides great flexibility and power, but comes with an inherent great overall complexity of UIs, running on a continuously changing technology stack. This is because since over twenty years Web technologies still progress at an extremely high invention rate and unfortunately at the same time still regularly reinvent part of their self. This situation is harmless for small UIs, consisting of just a handful dialogs and having to last for just about one or two years. How...