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The Covert Life of Hospital Architecture addresses hospital architecture as a set of interlocked, overlapping spatial and social conditions. It identifies ways that planned-for and latent functions of hospital spaces work jointly to produce desired outcomes such as greater patient safety, increased scope for care provider communication and more intelligible corridors. By advancing space syntax theory and methods, the volume brings together emerging research on hospital environments. Opening with a description of hospital architecture that emphasizes everyday relations, the sequence of chapters takes an unusually comprehensive view that pairs spaces and occupants in hospitals: the patient roo...
This title introduces soccer fans to the history of one of the top MLS clubs, Nashville SC. The title features informative sidebars, exciting photos, a timeline, team facts, a glossary, and an index. Aligned to Common Core Standards and correlated to state standards. SportsZone is an imprint of Abdo Publishing, a division of ABDO.
Online television streaming has radically changed the ways in which programs are produced, disseminated and watched. While the market is largely globalized with some platforms streaming in multiple countries, audiences are fragmented, due to a large number of choices and often solitary viewing. However, streaming gives new life to old series and innovates conventions in genre, narrative and characterization. This edited collection is dedicated to the study of the streaming platforms and the future of television. It includes a plethora of carefully organized and similarly structured chapters in order to provide in-depth yet easily accessible readings of major changes in television. Enriching a growing body of literature on the future of television, essays thoroughly assess the effects new television media have on institutions, audiences and content.
This book is an interdisciplinary collection exploring the impact of emergent technologies on the production, distribution and reception of media content in the Asia-Pacific region. Exploring case studies from China, Japan, South Korea, India, Thailand and Australia, as well as American co-productions, this collection takes a Cultural Studies approach to the constantly evolving ways of accessing and interacting with visual content. The study of the social and technological impact of online on-demand services is a burgeoning field of investigation, dating back to the early-2010s. This project will be a valuable update to existing conversations, and a cornerstone for future discussions about topics such as online technologies, popular culture, soft power, and social media.
Recent years have seen a burgeoning interest in interactional humour from social and pragmatic perspectives, with fascinating results. Released more than a decade later than Norrick and Chiaro (2009) Humor in Interaction, The Pragmatics of Humour in Interactive Contexts gathers some of the most recent work on humour in interaction, with contributions taking (meta)pragmatic approaches to the analysis of various genres of interactive humour in both online and offline settings. This volume illustrates that a range of methodologies and perspectives can be applied to the study of such a complex phenomenon. These include analyses with a cognitive orientation and with multimodal approaches, work based on Relevance Theory, the General Theory of Verbal Humour, and Conversation Analysis, among others. In addition, all the authors represented here are recognised experts on the subject, and in most cases, are leading specialists in their respective fields. The book can be of use not only to scholars who study the linguistics of humour in interaction but also to students who wish to pursue research in the area.
For seven weeks, 48 artists marked directly on the walls, floors and windows, to transform the landscape of Artspace with simple materials and their own ingenuity.SCRAWL is a drawing exhibition inspired by the Surrealists' exquisite corpse games. Each participating artist or team is assigned a portion of the Artspace galleries to make images which connect to the other participant's. The artists and teams create their works without being able to see what those next to them are doing, ultimately collaborating on one giant collective work