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This proceedings volume presents the talks from the Fifth Annual Meeting on DNA Based Computers held at MIT. The conference brought together researchers and theorists from many disciplines who shared research results in biomolecular computation. Two styles of DNA computing were explored at the conference: 1) DNA computing based on combinatorial search, where randomly created DNA strands are used to encode potential solutions to a problem, and constraints induced by the problem are used to identify DNA strands that are solution witnesses; and 2) DNA computing based on finite-state machines, where the state of a computation is encoded in DNA, which controls the biochemical steps that advance the DNA-based machine from state to state. Featured articles include discussions on the formula satisfiability problem, self-assembly and nanomachines, simulation and design of molecular systems, and new theoretical approaches.
The set LNCS 2723 and LNCS 2724 constitutes the refereed proceedings of the Genetic and Evolutionaty Computation Conference, GECCO 2003, held in Chicago, IL, USA in July 2003. The 193 revised full papers and 93 poster papers presented were carefully reviewed and selected from a total of 417 submissions. The papers are organized in topical sections on a-life adaptive behavior, agents, and ant colony optimization; artificial immune systems; coevolution; DNA, molecular, and quantum computing; evolvable hardware; evolutionary robotics; evolution strategies and evolutionary programming; evolutionary sheduling routing; genetic algorithms; genetic programming; learning classifier systems; real-world applications; and search based softare engineering.
The fledgling field of DNA computers began in 1994 when Leonard Adleman surprised the scientific community by using DNA molecules, protein enzymes, and chemicals to solve an instance of a hard computational problem. This volume presents results from the second annual meeting on DNA computers held at Princeton only one and one-half years after Adleman's discovery. By drawing on the analogy between DNA computing and cutting-edge fields of biology (such as directed evolution), this volume highlights some of the exciting progress in the field and builds a strong foundation for the theory of molecular computation.
The book is a collection of some of the research presented at the workshop of the same name held in May 2003 at Rutgers University. The workshop brought together researchers from two different communities: statisticians and specialists in computational geometry. The main idea unifying these two research areas turned out to be the notion of data depth, which is an important notion both in statistics and in the study of efficiency of algorithms used in computational geometry. Many of the articles in the book lay down the foundations for further collaboration and interdisciplinary research. Information for our distributors: Co-published with the Center for Discrete Mathematics and Theoretical Computer Science beginning with Volume 8. Volumes 1-7 were co-published with the Association for Computer Machinery (ACM).
Modulation coding for a two-dimensional optical storage channel by W. M. J. Coene and A. H. J. Immink Characterization of heat-assisted magnetic recording channels by R. Radhakrishnan, B. Vasic, F. Erden, and C. He Cramer-Rao bound for timing recovery on channels with inter-symbol interference by A. R. Nayak, J. R. Barry, and S. W. McLaughlin Macro-molecular data storage with petabyte/cm$^3$ density, highly parallel read/write operations, and genuine 3D storage capability by M. Mansuripur and P. Khulbe Can we explain the faithful communication of genetic information? by G. Battail Data storage and processing in cells: An information theoretic approach by O. Milenkovic Ghostbusting: Coding for optical communications by N. Kashyap and P. H. Siegel
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...
This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.
Business Analytics for Decision Making, the first complete text suitable for use in introductory Business Analytics courses, establishes a national syllabus for an emerging first course at an MBA or upper undergraduate level. This timely text is mainly about model analytics, particularly analytics for constrained optimization. It uses implementations that allow students to explore models and data for the sake of discovery, understanding, and decision making. Business analytics is about using data and models to solve various kinds of decision problems. There are three aspects for those who want to make the most of their analytics: encoding, solution design, and post-solution analysis. This te...
This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on DNA Based Computers, DNA9, held in Madison, Wisconsin, USA in June 2003. The 22 revised full papers presented were carefully selected during two rounds of reviewing and improvement from initially 60 submissions. The papers are organized in topical sections on new experiments and tools, theory, computer simulation and sequence design, self-assembly and autonomous molecular computation, experimental solutions, and new computing models.