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A groundbreaking popular psychology book that explores the deep connection between our body and our brain. Over decades of study, University of Virginia psychologist Dennis Proffitt has shown that we are each living our own personal version of Gulliver’s Travels, where the size and shape of the things we see are scaled to the size of our bodies, and our ability to interact with them. Stairs look less steep as dieters lose weight, baseballs grow bigger the better players hit, hills look less daunting if you’re standing next to a close friend, and learning happens faster when you can talk with your hands. Written with journalist Drake Baer, Perception marries academic rigor with mainstream accessibility. The research presented and the personalities profiled will show what it means to not only have, but be, your unique human body. The positive ramifications of viewing ourselves from this embodied perspective include greater athletic, academic, and professional achievement, more nourishing relationships, and greater personal well-being. The better we can understand what our bodies are—what they excel at, what they need, what they must avoid—the better we can live our lives.
Space provides the stage for our social lives - social thought evolved and developed in a constant interaction with space. The volume demonstrates how this has led to an astonishing intertwining of spatial and social thought. For the first time, research on language comprehension, metaphors, priming, spatial perception, face perception, art history and other fields is brought together to provide an integrative view. This overview confirms that often, metaphors reveal a deeper truth about how our mind uses spatial information to represent social concepts. Yet, the evidence also goes beyond this insight, showing for instance how flexible our mind operates with spatial metaphors, how the peculi...
Written by an impressive group of international scholars, this collection's ten essays explore key issues and forms of design, from ancient life ideals to the new media, displaying how creative design always revolves around the soma, the living, sentient body.
This book identifies all of the main forms of consciousness and proposes an account of each of them.
Motor Control is a complex process that involves the brain, muscles, limbs, and often external objects. It underlies motion, balance, stability, coordination, and our interaction with others and technology. This book is a comprehensive introduction to motor control, covering a complex topic in an approachable way encompassing the psychological, physiological, and computational approaches to motor control. Human Motor Control, 2e cuts across all movement related disciplines: physical education, dance, physical therapy, robotics, etc. This second edition incorporates advances to the field, and integrates throughout the book how research harkens back to four critical questions: how do we select...
Historical analysis reveals that perceptual theories and models are doomed to relatively short lives. The most popular contemporary theories in perceptual science do not have as wide an acceptance among researchers as do some of those in other sciences. To understand these difficulties, the authors of the present volume explore the conceptual and philosophical foundations of perceptual science. Based on logical analyses of various problems, theories, and models, they offer a number of reasons for the current weakness of perceptual explanations. New theoretical approaches are also proposed. At the end of each chapter, dicussants contribute to the conclusions by critically examining the authors' ideas and analyses.
This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International C...
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International C...
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total o...