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10 July, the official first day of the Battle of Britain, witnessed increased aerial activity over the English Channel and along the eastern and southern seaboards of the British coastline. The main assaults by ever-increasing formations of Luftwaffe bombers, escorted by Bf 109 and Bf 110 fighters, were initially aimed at British merchant shipping convoys plying their trade of coal and other materials from the north of England to the southern ports. These attacks often met with increasing success although RAF Spitfires and Hurricanes endeavoured to repel the Heinkel He 111s, Dornier Do 17s and Junkers Ju 88s, frequently with ill-afforded loss in pilots and aircraft. Within a month, the English Channel was effectively closed to British shipping. Only a change in the Luftwaffe’s tactics in mid-August, when the main attack changed to the attempted destruction of the RAF’s southern airfields, allowed convoys to resume sneaking through without too greater hindrance.
Squirrels have made numerous appearances in mass media over the years, from Beatrix Potter's Nutkin and Timmy Tiptoes, to Rocky the flying squirrel of The Adventures of Rocky and Bullwinkle, and to Conker and Squirrel Girl of video game fame. This book examines how squirrel legends from centuries ago have found new life through contemporary popular culture, with a focus on the various portrayals of these wily creatures in books, newspapers, television, movies, public relations, advertising and video games.
Presents an alphabetical reference guide detailing the lives and works of authors associated with the English-language fiction of the twentieth and twenty-first centuries.
Anyone alive, and wanting to stay that way, must deal with food. Crime is, and always has been, present. Food and Crime examines the crossroads of these two universal forces, how hunger can lead to theft, fraud, and murder, and how the well-fed will sometimes do anything to keep their bellies full. From the one-timers to the career caper-planners, food criminals are a wide-ranging, often audacious bunch, and this is the record of their impact, great and small. From a war fought by the Mayor of New York over tasty thistles, to the role McDonald's plays in the American culinary conscious, to how foreign food aid abuse led to a mighty fall in the financial sector, these sixteen stories of crimi...
The 300th issue of The Drink Tank, including contributions from around the world. Edited by Christopher J Garcia and James Bacon,
Hollywood, the 1970s. Jason Williams, a former college athlete from very conservative Orange County, hopes to become a film actor in a town where everyone's looking for a break. He jumps at the chance for the lead in a science fiction parody, an X-rated (later R) spoof of Flash Gordon. Sure, he has to get naked on camera--but so do lots of cute girls. He has no idea the production will be the start of an odyssey that will take him through the highs and lows of Tinseltown, and make him the most known unknown in movies--Flesh Gordon!.
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
You can hit, you can field, but can you make them laugh? Working from interviews and questionnaires, Bradsaw (theater, Gonzaga U.) also uses his personal experience with a ComedySportz team in describing the intensive preparation necessary to get players ready for competitive improv comedy. He describes the history of the art form, the workshops conducted to help players develop the timing of trapeze artists and the hides of rhinos, and the fine points of a sport that favors explosive mind games over protective headgear, however handy the latter may be. He includes a list of teams in the Comedy League of America, the games played in ComedySportz, and a sample questionnaire. We were amused. The text is double-spaced. Annotation : 2004 Book News, Inc., Portland, OR (booknews.com).
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Christopher J Garcia, JC Arkham, Violente Seraph, Chuck Serface, and others look at the impact, work, and legacy of Robin Williams, from his days as a stand-up to his rise in films, to the impact of his death on those that admired him.