You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
"Net Pioneers 1.0 discusses media art history with a new, interdisciplinary look at the historical, social, and economic dynamics of our contemporary, networked society.The hype around Net-based art began in the early 1990s, before the Internet had become a commodity. It developed in skeptical parallel to the rise and decline of the new economy. But why does this chapter of art history appear to end so suddenly? Is it that the idea of Net-based art involving itself in a revolutionary spirit in a networked society failed? One might equally well argue that it was far too successful simply to become another media-art genre. Looking today at the social, aesthetic, and conceptual approaches of the early 1990s presented in this book, it is clear that most of them have in fact come true, if in ways other than intended.The contributions cover a wide variety of topics, ranging from art-scholarly methodological debate (Bentkowska-Kafel, Kuni), source-critical analysis (Reisinger), archiving, exhibition, and analytical practice (Ernst, London, Paul, Sakrowski) to media-philosophical aspects (Ries) and technical and artistic innovations (Daniels)."--Résumé de l'éditeur
This new and improved double-volume edition of See This Sound - Audiovisuology combines two volumes in a single book and can be seen as a sizable contribution to filling this gap.The first volume, Compendium, collects information from individual academic disciplines and offers a comprehensive foundation of knowledge on the diverse relationship between images and sounds.The second volume, Essays, offers in-depth studies on the historical development and the theoretical framework of our audiovisual society.The entire spectrum of audiovisual art and phenomena is presented in 35 dictionary entries. Overarching issues are explored in detailed essays and individual works are represented in audiovisual documentation and scientific comment.The list of definitions and terms, elucidated by various prominent authors, ranges from gesamtkunstwerk, literature, painting, music theatre, animation film, light shows, music videos, sound art and expanded cinema right up to text-image analogies, synchronisation, electronic transformation and software.
"Using both historical and contemporary examples, this publication traces the complex relationships between art, technology, and science, focusing on technological and artistic media from the nineteenth century to the present day." "The interplay of technological invention and artistic innovation requires a variety of methods, ranging from the fine arts and cultural studies to the history of science and media archaeology. Among the key themes, which the contributions examine from a variety of perspectives, are: the status of technology as a shared feature of or "boundary object" between art and science; the conflicts among ethical, aesthetic, and economic values in the system of art versus that of technology; the paradox that inventions are regarded as achievements of individual geniuses but can actually only be made and successfully applied if they have been sanctioned by the sociohistorical zeitgeist."--BOOK JACKET.
Résumé en 4ème de couverture: "This book examines different kinds of analogies, mutual influences, integrations, and collaborations of the audio and the visual in different art forms. The contributions, written by key theoreticians and practitioners, represent state-of-the-art case studies in contemporary art, integrating music, sound, and image with key figure of modern thinking constitute a foundation for the discussion. It thus emphasizes avant-garde and experimental tendencies, while analyzing them in historical, theoretical, and critical frameworks. The book is organized around three core subjects, each of which constitutes one section of the book. The first concentrates on the inter...
An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only ne...
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
International gesehen gaben deutsche oder in Deutschland agierende Künstler wesentliche Impulse zur Entwicklung der Medienkunst. Als Weiterführung des 1997 im Springer-Verlag erschienenen Bandes "Medien Kunst Aktion", der die Anfänge in den 60er und 70er Jahren focussierte, vervollständigt nun "Medien Kunst Interaktion" den kunsthistorischen Überblick. Insgesamt liegen damit 40 Jahre Medienkunst in einer gleichermaßen leicht recherchierbaren wie dynamischen Aufarbeitung vor. Ergänzt um Originaltexte, Interviews und viele Links zu Internetprojekten, veranschaulichen 160 künstlerische Positionen die Utopien der aktionistischen 60er Jahre bis hin zu den Visionen der Netzaktivisten in den 90ern. Multimedial aufbereitet, stellt der zweite Band zum Standardwerk über Medienkunst die Positionen und Stationen der 80er und 90er Jahre in Deutschland mit internationalen Querverbindungen dar. Anbei eine dem Thema entsprechende multimediale Darstellung auf CD-ROM.
Color edition /// What is Net art? Does its name refer to the medium it uses? Is it the art of the Netizens, the inhabitants of the internet? Is it an art movement or an art form? This book aims to provide a starting point in the search for answers to these and similar questions concerning the existence of Net art. Edited by Marie Meixnerová, a Czech curator and scholar, #mm Net Art approaches Internet art as a developing art form, through five thematic sections that map the "chronological" stages of this development. Featured authors include Katarína Rusnáková, Dieter Daniels, Marie Meixnerová, Domenico Quaranta, Natalie Bookchin, Alexei Shulgin, Piotr Czerski, Brad Troemel, Artie Vierkant, Ben Vickers, Jennifer Chan, Gene McHugh, Gunther Reisinger, Matěj Strnad, Lumír Nykl. For those who know little about it, this anthology can serve as an introduction; to the expert reader, it offers new and as yet unpublished information, and hopefully a new perspective.
Participatory art practices allow members of an audience to actively contribute to the creation of art. Annemarie Kok provides a detailed analysis and explanation of the use of participatory strategies in art in the so-called ›long sixties‹ (starting around 1958 and ending around 1974) in Western Europe. Drawing on extensive archival materials and with the help of the toolbox of the actor-network theory, she maps out the various actors of three case studies of participatory projects by John Dugger and David Medalla, Piotr Kowalski, and telewissen, all of which were part of documenta 5 (Kassel, 1972).
What do we hear when there is nothing to hear? John Cages 4'33'' (four minutes,