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Made by Hollywood's most inventive and successful director, Steven Spielberg, JURASSIC PARK was one of the most talked about, most anticipated films to capture the American imagination in years. Now you can go behind the scenes for a rare, inside look at the making of the movie. Learn the story behind the story--the road from novel to screenplay; Watch as the finest f/x team in movie history pooled their talents to create the lifelike dinosaurs; Read exclusive interviews with Steven Spielberg, Michael Crichton, and the key actors, and so much more!
Una madre soltera y sus dos hijos llegan a una pequeña ciudad, descubriendo su conexión con los cazafantasmas originales y el legado secreto que dejó su abuelo tras de sí
Shay and Frankie are best friends and football crazy! They eat, sleep and breathe football (even when they're at school!). They dream about playing football, love a kick-about in the park, watch all the big games on TV... all that's missing in their lives is the chance to play for a real football team. All Cultures United is the best club around for miles and all the footie fans want to on their team... including Shay and Frankie. Are they good enough to impress Coach Reece at the AC United trials? Can their friendship survive the competitiveness of football? Will they ultimately fulfil their goal to become Baller Boys?
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
Most moviegoers think of editing and special effects as distinct components of the filmmaking process. We might even conceive of them as polar opposites, since effective film editing is often subtle and almost invisible, whereas special effects frequently call attention to themselves. Yet, film editors and visual effects artists have worked hand-in-hand from the dawn of cinema to the present day. Editing and Special/Visual Effects brings together a diverse range of film scholars who trace how the arts of editing and effects have evolved in tandem. Collectively, the contributors demonstrate how these two crafts have been integral to cinematic history, starting with the “trick films” of th...
How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from th...
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once...
Writer-photographer Don Shay draws upon 20 years of travel experience to take readers on the ultimate African wildlife safari. With stirring text and striking photographs, Shay presents the life-and-death contests of predators and prey, details his close encounters with many of the planet's most endangered species, and examines the seductive allure that has drawn him again and again to the savannas and waterways and deserts of Africa.
Modern Hollywood is dominated by a handful of studios: Columbia, Disney, Fox, Paramount, Universal, and Warner Bros. Threatened by independents in the 1970s, they returned to power in the 1980s, ruled unquestioned in the 1990s, and in the new millennium are again beseiged. But in the heyday of this new classical era, the major studios movies — their stories and styles — were astonishingly precise biographies of the studios that made them. Movies became product placements for their studios, advertising them to the industry, to their employees, and to the public at large. If we want to know how studios work—how studios think—we need to watch their films closely. How closely? Maniacally so. In a wide range of examples, The Studios after the Studios explores the gaps between story and backstory in order to excavate the hidden history of Hollywood's second great studio era.