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The Spaces of Bookselling
  • Language: en
  • Pages: 181

The Spaces of Bookselling

The spaces of bookselling have as many stories to tell as do the books for sale. More than static backgrounds for bookselling, these dynamic spaces both shape individual and collective behaviors and perceptions and are shaped by the values and practices of booksellers and book buyers. This Element focuses primarily on bookselling in the United States from the 19th through the 21st centuries and examines three key bookselling spaces-the store, the street, and the catalogue. Following an introduction, the second section considers how the material space of bookstores shapes social engagement in and cultural values associated with the bookstore. The third section turns to itinerant and sidewalk booksellers and the ways in which they use the physical, social, and legal space of the street to craft geographies of belonging. And the final section pages through bookseller catalogues, examining them as a significant genre that works to spatialize the bookstore.

The Grounds of Gaming
  • Language: en
  • Pages: 225

The Grounds of Gaming

How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many. The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic politics. Drawing on fieldwork in an array of sites, author Nicholas Taylor explores the real-world settings where games are played, watched, discussed and designed. Sometimes these places are sticky, dark, and stinky; other times they are pristine and well appointed. Situating its chapters in such scenes as domestic gaming setups, campus computer labs, LAN parties, esports arenas, and convention centers, Taylor maps the infrastructural connections between games, place, masculinity, and whiteness. By inviting us to reconsider gaming's cultural politics from the ground up, The Grounds of Gaming offers new theoretical insights and practical resources regarding how to make game cultures and industries more inclusive.

Reading Spaces in Modern Japan
  • Language: en
  • Pages: 175

Reading Spaces in Modern Japan

This study provides an accessible overview of the range of reading spaces in modern Japan, and the evolution thereof from a historical perspective. After setting the scene in a short introduction, it examines the development of Kanda-Jinbōchō, the area of Tokyo that has remained for a century the location in Japan most bound up with books and print culture. It then considers the transformation of public reading spaces, explaining how socio-economic factors and changing notions of space informed reading practices from the early modern era to the present. This led, in turn, to changes in bookstores, libraries, and other venues. Finally, it briefly considers the nature and impact of virtual reading spaces, such as the representation of reading and reading spaces in popular culture, and new modes of reading mediated by the digital realm as well as the multifaceted relationship between these and older forms of reading practice.

Minutes - United Presbyterian Church in the U.S.A.
  • Language: en
  • Pages: 1016

Minutes - United Presbyterian Church in the U.S.A.

  • Type: Book
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  • Published: 1876
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  • Publisher: Unknown

Vol. for 1958 includes also the Minutes of the final General Assembly of the United Presbyterian Church of North America and the minutes of the final General Assembly of the Presbyteruan Church in the U.S.A.

Annual Reports
  • Language: en
  • Pages: 332

Annual Reports

  • Type: Book
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  • Published: 1889
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  • Publisher: Unknown

None

The Statutes at Large, the United States from ...
  • Language: en
  • Pages: 1550

The Statutes at Large, the United States from ...

  • Categories: Law
  • Type: Book
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  • Published: 1931
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  • Publisher: Unknown

None

Researching Virtual Worlds
  • Language: en
  • Pages: 197

Researching Virtual Worlds

  • Type: Book
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  • Published: 2013-09-11
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  • Publisher: Routledge

This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.

The Culture of Digital Fighting Games
  • Language: en
  • Pages: 172

The Culture of Digital Fighting Games

  • Type: Book
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  • Published: 2013-11-26
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  • Publisher: Routledge

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Mobile Media Practices, Presence and Politics
  • Language: en
  • Pages: 253

Mobile Media Practices, Presence and Politics

  • Type: Book
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  • Published: 2013-08-29
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  • Publisher: Routledge

As an example of convergence, the mobile phone—especially in the form of smartphone—is now ushering in new promises of seamlessness between engagement with technology and everyday common experiences. This seamlessness is not only about how one transitions between the worlds of the device and the physical environment but it also captures the transition and convergences between devices as well (i.e. laptop to smartphone, smartphone to tablet). This volume argues, however, that these transitions are far from seamless. We see divisions between online and offline, virtual and actual, here and there, taking on different cartographies, emergent forms of seams. It is these seams that this volume acknowledges, challenges and explores—socially, culturally, technologically and historically—as we move to a deeper understanding of the role and impact of mobile communication’s saturation throughout the world.