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Ed Greenwood Presents Elminster's Forgotten Realms
  • Language: en

Ed Greenwood Presents Elminster's Forgotten Realms

Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.

The Kingless Land
  • Language: en
  • Pages: 388

The Kingless Land

  • Type: Book
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  • Published: 2007-04-01
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  • Publisher: Macmillan

Aglirta is known as the Kingless Land--once prosperous and peaceful, it has now fallen into lawlessness, studded with feuding baronies engaged in a constant state of war. The only hope for peace lies in the legend of the Sleeping King: destined to rise and restore peace when the Dwaerindim stones are recovered. Lady Embra Silvertree is the sorceress daughter of a bellicose baron with an eye towards world domination. She has been imprisoned by her father who hopes to use her as a magical battery to fortify his castle. When a pair of good natured rogues attempt to steal one of her jewel encrusted gowns, they are quickly enlisted as allies to help her escape and, with the aid of a shape-shifting cleric, to seek out the Dwaerindim. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Best of the Realms
  • Language: en
  • Pages: 338

The Best of the Realms

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

Presents a collection of tales from previous anthologies by Ed Greenwood along with three new works set in the magical land of Faerun.

Spellfire
  • Language: en
  • Pages: 356

Spellfire

Discover Ed Greenwood's first Forgotten Realms novel—a captivating Shandral's Saga tale about an ordinary woman bestowed with extraordinary powers Shandril of Highmoon, an orphaned scullery maid, dreams of a life of adventure and excitement far from the drudgery of her daily tasks. On a whim, she runs away to seek adventure, unknowingly setting a course for the grotto of the most feared creature in the Realms. The dracolich is shrouded in unspeakable evil that can be defeated only by a power equally as strong. Thanks to enchantments created by the great mage Elminster, the only magic strong enough to triumph must be channeled through Shandril’s own body. With the enormous burden of saving the Realms now on her shoulders, Shandril finds the adventure she sought—as well as death, terror, and love.

Death Masks
  • Language: en
  • Pages: 466

Death Masks

The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.

The Iron Assassin
  • Language: en
  • Pages: 321

The Iron Assassin

  • Type: Book
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  • Published: 2015-06-09
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  • Publisher: Tor Books

From Forgotten Realms creator Ed Greenwood comes The Iron Assassin, a steampunk thriller. Victoria never ascended the throne; the House of Hanover held England only briefly before being supplanted by the House of Harminster. It is a time of gaslamps and regularly scheduled airship flights, of trams and steam-driven clockwork with countless smoke-belching stacks. London, the capitol of the Empire of the Lion, is a filthy, crowded, fast-growing city where a series of shocking murders threatens the throne itself. Energetic young inventor Jack Straker believes he has created a weapon to defend the Crown: a reanimated, clockwork-enhanced corpse he can control. He introduces "the Iron Assassin" to the highly placed Lords who will decide if Straker's invention becomes a weapon of the Lion-or something to be destroyed. It quickly becomes apparent that the Iron Assassin is more self-willed than Straker intended, and that the zombie's past life is far more sinister than Straker thought. Has he created a runaway monster? Or the best guardian the Lion could ever hope for? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Death of the Dragon
  • Language: en
  • Pages: 370

Death of the Dragon

The saga of the mighty Forest Kingdom comes to a close as dark magic, fell foes, and a vicious dragon threaten to destroy Cormyr’s royal family—and Cormyr itself Azoun IV, in the twilight of his years, is still a shining hero to most of his subjects. To all but the eldest, he is the only king they've ever known. He's led them capably out of dark doom before. Yet Cormyr has never faced so many mighty and mysterious foes at once. Demonic ghazneths, ancient curses, weird trees of foul magic, goblins and their kin on the rise in the northern wilderlands, a blight upon the land, rebellious mutterings, dying war wizards . . . and a dragon the likes of which no living eyes on Faerûn have ever seen. The Purple Throne doesn't seem so unassailable now. It could well shatter under the weight of a gigantic dragon—or the secrets and follies of the last of the Obarskyrs.

Crown of Fire
  • Language: en
  • Pages: 309

Crown of Fire

Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.

Spellstorm
  • Language: en
  • Pages: 340

Spellstorm

Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.

The Sword Never Sleeps
  • Language: en
  • Pages: 347

The Sword Never Sleeps

The thrilling conclusion to Ed Greenwood's epic about the rise of the Knights of Myth Drannor, the greatest adventurers Faerûn has ever seen A cry for heroes went out from the kingdom of Cormyr when treachery threatened to bring her low, and the Knights of Myth Drannor left the pastoral comforts of Espar to answer that call. Chartered by the king and knighted by the queen, they have earned the name of adventurers. But to save Cormyr, they must become more than that—they must become heroes. But do the Knights of Myth Drannor have what it takes? Thus far, they have defeated both dark magic and treason, but true heroes do more than stumble across victory. True heroes are relentless in the pursuit of evil. The true hero’s sword never sleeps . . .