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This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
A fun and fresh graphic-novel series spin-off of the New York Times best-selling Click series, featuring aspiring entrepreneurs Beth and Chanda! The girls hope the path to fashion, fame, and fortune starts with taking up as many summer jobs as two besties can find, but nothing can prepare them for a dogsitting mishap that throws their business plan--and friendship--into chaos!
When Karen leaves New Jersey to spend time with her enigmatic father on Mount Olympus, she is shocked to learn that her junior high classmates are gods and goddesses, and that one of them is turning people to stone.
"A luxe, full color picture book adaptation of Sy Montgomery and Rebecca Green's New York Times bestselling How to Be a Good Creature"--
Starring a resourceful young boy, this full-color graphic combines thrilling adventure, daring feats, and humor in a magical quest story.
A witch named Abby and her three friends—a wolf-girl, a ghost, and a pumpkinhead—band together to try and save their supernatural town from an invasion of rabid (but adorable!) chaos bunnies in this enchanting middle-grade graphic novel for fans of Making Friends, The Okay Witch, and Lumberjanes. It’s fall break in the supernatural town of North Haven, and young witch Abby’s plans include pitching in at her mom’s magical coffee shop, practicing her potion making, and playing board games with her best friends—a pumpkinhead, a wolf-girl, and a ghost. But when Abby finds her younger sister being picked on by some speed demons, she lets out a burst of magic so strong, it opens a portal to a realm of chaos bunnies. And while these bunnies may look cute, they’re about to bring the a-hop-ocalypse (and get Abby in a cauldronful of trouble) unless she figures out a way to reverse the powerful magic she unwittingly released. What’s a witch to do? In this deliciously humorous, cozy, and bewitching graphic novel, sometimes the most of powerful magic comes from our connections to family and friends (but kicking bunny butt is great, too).
Provides articles covering children's literature from around the world as well as biographical and critical reviews of authors including Avi, C.S. Lewis, J.K. Rowling, and Anno Mitsumasa.
As a young boy helps prepare etchings for sale at his grandfather's studio, he imagines himself as part of some of the pictures. Includes a description of how etchings are made.
A young girl named Eridani and her best friend Acamar, a bright star in the sky, trade places.
A spare, patterned text and glowing pictures explore the origins of light that make a house a home in this bedtime book for young children. Naming nighttime things that are both comforting and intriguing to preschoolers—a key, a bed, the moon—this timeless book illuminates a reassuring order to the universe.