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A group of Federal publisher and printing officers, with the collaboration of staff from the Government Printing Office and the Joint Committee on Printing, initially developed this publication for Federal publishers and issued it in 1992. It now has been updated to place publishing in a broader, information life-cycle context; incorporating the latest information on electronic publishing, especially the Internet; and include legislative and regulatory changes, such as those made in postal procedures.
This valuable handbook covers the latest approaches to relations between writer/publisher and publisher/public including timely and practical advice on clearing text for libel, privacy, and related legal exposure. Perle & Williams on Publishing Law, Third Edition describes contract and problem issues commonly encountered in negotiating royalties, advances, options, writer's warranty, subsidiary rights splits, and much more. You'll also find intellectual property issues as they affect publishing, including electronic publishing and software, trademark and copyright law, filing procedures, antitrust issues, and more, including: Practical and useful model agreements save hours of drafting time Nearly 50 detailed checklists interwoven throughout identify specific factors that should be considered when analyzing materials for legal implications Sample forms with line by line instructions give you the necessary tools to file properly Practical tips to successfully negotiate contracts and issues such as royalties, advances, options, writers warranty and more.
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd lik...
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