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In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.
With a focus on brewing science and quality control, this textbook is the ideal learning tool for working professionals or aspiring students. Mastering Brewing Science is a comprehensive textbook for the brewing industry, with coverage of processes, raw materials, packaging, and everything in between, including discussion of essential methods in quality control and assurance. The book equips readers with a depth of understanding to deal with problems and issues that arise during production of beer from start to finish, as well as statistical tools for continual quality improvement. Brewery operations, raw material analysis, flavor, stability, cleaning, and methods of quality control, as well...
This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Nicole the oldest sister is beautiful, successful and wealthy. She has an insatiable sexual appetite and an ex who won't take no for an answer. Fatimah is a vivacious wife and mother whose life changes forever after a simple phone call. Aniyah is sexy and athletic and she battles with her low self esteem. She can't seem to maintain a long term relationship and when an old flame from her past re enters her life, she has to choose between him and possibly the best relationship she's ever had. Serena is the baby sister. She is sweet, beautiful and naive. When her ex threatens to expose a risque photo of her and possibly get her kicked out of college, she has to decide if she's gonna run to her family for help or if she's mature enough to handle it herself. And in the middle there is lovely Mariah, a married mother of five with a bun in the oven, who struggles to hold her family together while trying to maintain her family at home. Secrets and lies are revealed as these sisters discover what they are truly made of when trouble strikes.
Using the results of two comprehensive studies involving over 1,000 clients, this book examines the nature of lies and concealment in therapy, and shows therapists how to prevent or minimize client concealment.
The book consists of 35 extended chapters which have been based on selected submissions to the poster session organized during the 3rd Asian Conference on Intelligent Information and Database Systems (20-22 April 2011 in Daegu, Korea). The book is organized into four parts, which are information retrieval and management, data mining and computational intelligence, service composition and user-centered approach, and intelligent management and e-business, respectively. All chapters in the book discuss theoretical and practical issues related to integration of artificial intelligence and database technologies in order to develop various intelligent information systems in many different domains....
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.
Brandeis University is the United States’ only Jewish-sponsored nonsectarian university, and while only being established after World War II, it has risen to become one of the most respected universities in the nation. The faculty and alumni of the university have made exceptional contributions to myriad disciplines, but they have played a surprising formidable role in American politics. Stephen J. Whitfield makes the case for the pertinence of Brandeis University in understanding the vicissitudes of American liberalism since the mid-twentieth century. Founded to serve as a refuge for qualified professors and students haunted by academic antisemitism, Brandeis University attracted those wh...
Drama pedagogy has been undergoing considerable changes over the last few years. The diversification of dramatic texts and performative practices both analogue and digital impacts on foreign language education and requires new forms of literacies for teachers and learners. This volume brings together papers that theorize and investigate current teaching perspectives at the nexus of drama-oriented and performative teaching and foreign language education. Christiane Lütge holds the Chair of Teaching English as a Foreign Language at the University of Munich. Her research interests include digital literacy and literary learning as well as inter- and transcultural learning and global citizenship education in EFL. Max von Blanckenburg is postdoctoral researcher at the Chair of Teaching English as a Foreign Language at the University of Munich. His research centres on the role and potential of rhetoric in foreign language education, on literary and performative teaching as well as on digital literacies.