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Tangible User Interfaces
  • Language: en
  • Pages: 153

Tangible User Interfaces

In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start...

Personal Fabrication
  • Language: en
  • Pages: 140

Personal Fabrication

  • Type: Book
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  • Published: 2017-05-08
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  • Publisher: Unknown

While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic "makers." Personal Fabrication looks at the massive, disruptive changes that are likely to be seen in interactive computing, as well as to computing as a whole. It discusses six main challenges that need to be addressed for this change to take place, and explains researchers in HCI will play a key role in tackling these challenges.

Human-robot Interaction
  • Language: en
  • Pages: 89

Human-robot Interaction

Presents a unified treatment of HRI-related issues, identifies key themes, and discusses challenge problems that are likely to shape the field in the near future. The survey includes research results from a cross section of the universities, government efforts, industry labs, and countries that contribute to HRI.

End-User Privacy in Human-Computer Interaction
  • Language: en
  • Pages: 147

End-User Privacy in Human-Computer Interaction

Surveys the rich and diverse landscape of privacy in HCI and CSCW, describing some of the legal foundations and historical aspects of privacy, sketching out an overview of the body of knowledge with respect to designing, implementing, and evaluating privacy-affecting systems, and charting many directions for future work.

Choice Architecture for Human-Computer Interaction
  • Language: en
  • Pages: 248

Choice Architecture for Human-Computer Interaction

  • Type: Book
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  • Published: 2014-08-31
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  • Publisher: Unknown

Focuses on systems that help people choose for themselves. Realizing this potential requires an understanding of how people make everyday choices and the design strategies and computing technologies that can be used to support these processes. This work offers a compact synthesis of research on these topics.

Collaborative Filtering Recommender Systems
  • Language: en
  • Pages: 104

Collaborative Filtering Recommender Systems

Collaborative Filtering Recommender Systems discusses a wide variety of the recommender choices available and their implications, providing both practitioners and researchers with an introduction to the important issues underlying recommenders and current best practices for addressing these issues.

Values and Ethics in Human-Computer Interaction
  • Language: en
  • Pages: 77

Values and Ethics in Human-Computer Interaction

Any design process involves an imaginative act, a picturing of the world as other than it is. Fiction has long played a part in design research in the form of scenarios, personas, sketches, paper-based prototypes, simulations, prototypes, and speculative design. The term "design fiction" has been recently adopted to describe more elaborate and detailed representations of products and services that do not exist yet. Design fiction is an emerging practice and there are several competing definitions and forms.Research Fiction and Thought Experiments in Design traces design fiction from the Italian radical design of the 1960s through British Art Schools in the late 1990s to contemporary adaptati...

Some Whys and Hows of Experiments in Human-computer Interaction
  • Language: en
  • Pages: 74

Some Whys and Hows of Experiments in Human-computer Interaction

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

Experiments help to understand human-computer interaction and to characterize the value of user interfaces. Yet, few intermediate guidelines exist on how to design, run, and report experiments. The present monograph presents such guidelines. We briefly argue why experiments are invaluable for advancing human-computer interaction beyond technical innovation. We then identify heuristics of doing good experiments, including how to build on existing work in devising hypotheses and selecting measures; how to craft challenging comparisons, rather than biased win-lose setups; how to design experiments so as to rule out alternative explanations; how to provide evidence for conclusions; and how to narrate findings. These heuristics are exemplified by excellent experiments in human-computer interaction.

A Survey of Augmented Reality
  • Language: en
  • Pages: 199

A Survey of Augmented Reality

  • Type: Book
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  • Published: 2015
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  • Publisher: Unknown

This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.

The Evolution of TV Systems, Content, and Users Toward Interactivity
  • Language: en
  • Pages: 111

The Evolution of TV Systems, Content, and Users Toward Interactivity

The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals but also including user-generated content. Content sharing refers to all kinds of social activities that might occur around television watching, such as chatting about television content and sharing content. Finally, content control corresponds to t...