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This book contains the reports of selected projects involving natural language commu nication with pictorial information systems. More than just a record of research results, however, it presents concrete applications to the solution of a wide variety of problems. The authors are all prominent figures in the field whose authoritative contributions help ensure its continued expansion in both size and significance. Y. C. Lee and K S. Fu (Purdue University, USA) survey picture query languages which form an interface between the pictorial database system and the user and support infor mation retrieval, data entry and manipulation, data analysis and output generation. They include explicit picture query languages that augment alphanumeric data query langua ges as well as languages and command sets which are implicitly embedded in a pictorial information system but perform similar functions. It is worth mentioning that some forms of query languages can be transformed from a given set of natural language senten ces by using ATN (Augmented Transition Networks), which consequently allows for na turallanguage communication with information system.
This book constitutes the refereed proceedings of the 8th International Conference on User Modeling, UM 2001, held in Sonthofen, Germany in July 2001.The 19 revised full papers and 20 poster summaries presented together with summaries of 12 selected student presentations were carefully reviewed and selected from 79 submissions. The book offers topical sections on acquiring user models from multi-modal user input; learning interaction models; user models for natural language interpretation, processing, and generation; adaptive interviewing for acquiring user preferences and product customization; supporting user collaboration through adaptive agents; student modeling; and adaptive information filtering, retrieval, and browsing.
For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
This book presents the concept of cognition in a clear, lucid and highly comprehensive style. It provides an in-depth analysis of mathematical models and algorithms, and demonstrates their application with real life experiments.
This book explores the adaptation of cognitive processes to limited resources. It deals with resource-bounded and resource-adaptive cognitive processes in human information processing and human-machine systems plus the related technology transfer issues.
This book constitutes the refereed proceedings of the 21st Annual German Conference on Artificial Intelligence, KI-97, held in Freiburg, Germany, in September 1997. The volume presents revised versions of 26 full papers and 10 posters selected from around 70 submissions from more than 15 countries. Also included are three excellent invited contributions by Anthony G. Cohn, Kurt Konolige, and Pat Langley. The papers are organized in topical sections on theorem proving, nonclassical logics, knowledge representation, spatial reasoning, computational linguistics, computer perception and neural nets, and on planning, diagnosis and search.
This book provides an insightful and modern treatment of combinatorial and algorithmic mathematics, with an elegant transition from mathematical foundations to optimization. It is designed for mathematics, computer science, and engineering students. The book is crowned with modern optimization methodologies. Without the optimization part, the book can be used as a textbook in a one- or two-term undergraduate course in combinatorial and algorithmic mathematics. The optimization part can be used in a one-term high-level undergraduate course, or a low- to medium-level graduate course. The book spans xv+527 pages across 12 chapters, featuring 391 LaTeX pictures, 108 tables, and 218 illustrative examples. There are also 159 nontrivial exercises included at the end of the chapters, with complete solutions included at the end of the book. Complexity progressively grows, building upon previously introduced concepts. The book includes traditional topics as well as cutting-edge topics in modern optimization.
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. This book represents a coherent survey of the relevant technologies and environment, and will benefit AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing. No other book has comparable technical insight and breadth.
Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of t...
This first textbook on multi-relational data mining and inductive logic programming provides a complete overview of the field. It is self-contained and easily accessible for graduate students and practitioners of data mining and machine learning.