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This work forms part of the EU funded HAPTEX project, which is aimed at developing a VR system for the visual and haptic presentation of textiles. Written by experts in the field, the book presents the state-of-the-art of VR based tactile perception.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
The book includes different contributions that cover interdisciplinary research in the areas of · Error controlled numerical methods, efficient algorithms and software development · Elastic and in elastic deformation processes · Models with multiscales and multi-physics “High Performance” adaptive numerical methods using finite elements (FEM) and boundary elements (BEM) are described as well as efficient solvers for linear systems and corresponding software components for non-linear, coupled field equations of various branches of mechanics, electromagnetics, and geosciences.
Annotation. This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, Medical Visualization and Interaction, as well as Medical Ontology.
This book extends our understanding of the mechanics and biophysics of hearing by bringing together the latest research on the topic by experts in cell and molecular biology, physiology, physics, engineering and mathematics. It contains the proceedings of the 10th International Workshop on the Mechanics of Hearing that was held at Keele University in the United Kingdom at the end of July, 2008. Topics for discussion included theoretical and experimental research at the molecular, cellular and systems levels. Separate sections of the book deal with: the transmission of sound energy to and from the inner ear, and wave propagation within the inner ear; the enhancement of stimulus wave motion th...
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Trained to extract actionable information from large volumes of high-dimensional data, engineers and scientists often have trouble isolating meaningful low-dimensional structures hidden in their high-dimensional observations. Manifold learning, a groundbreaking technique designed to tackle these issues of dimensionality reduction, finds widespread
This book offers an overview of haptic sensation and its influence on consumers’ behaviour, especially in dual and mediated environments where products are accessible through an interface. After almost three decades, marketers have reached a critical understanding of the importance of consumers’ senses to the processing of brands, products and advertising information. Since the development of the internet, however, there have been questions as to how markets and consumers can reach out to products in different environments. Recent advances in technologies allow sensations to render or stimulate physical sensations similar to the handling of the same product. These emerging possibilities ...
This title is part of a two-volume set that constitute the refereed proceedings of the 10th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2007. Coverage in this first volume includes diffusion tensor imaging and computing, cardiac imaging and robotics, image segmentation and classification, image guided intervention and robotics, innovative clinical and biological applications, brain atlas computing, and simulation of therapy.
This book constitutes the refereed proceedings of the 11th IMA International Conference on the Mathematics of Surfaces, held in Loughborough, UK in September 2005. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. Among the topics addressed are Voronoi diagrams, linear systems, curvatures on meshes, approximate parameterization, condition numbers, pythagorean hodographs, artifacts in B-spline surfaces, Bézier surfaces of minimal energy, line subdivision, subdivision surfaces, level sets and symmetry, the topology of algebraic surfaces, embedding graphs in manifolds, recovery of 3D shape from shading, finding optimal feedrates for machining, and improving of range data.