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Some people may think that the 5×5 board is just a reduced version of Go. Fukui Masaaki's little creations show that much of what is complex and profound in Go can be found in the tight confines of the 5×5 board. The problems cover endgame moves, aspects of life and death, attacking and defending, judgments based on calculating territory, the presence or absence of ko threats, and even things pertaining to the realm of middle game fighting. Not only is this book useful for improving your understanding of shapes and techniques, it is also a lot of fun!
This book provides an insightful sociological study of the shrinking Japanese population through a regional variation perspective as it varies significantly by municipality, even within the same prefecture. Using demographic data on municipal levels, the book identifies the power unique to each municipality, which can mobilize a shrinking but sustainable Japan. The study identifies the principal explanatory factors based on the small area data of e-Stat through GPS statistical software tools such as G-census and EvaCva within a historical perspective. The theoretical framework of this study, i.e., the reason for regional variations in Japan, is the Goki-Shichido (Five Home Provinces and Seve...
Go Seigen, also known by his Chinese name Wu Qingyuan, is considered by many as the greatest Go player of the 20th century. This book is a brilliant selection of 200 tsumego problems created by Go Seigen over many years. The problems contain amazing tesuji which can be used in actual games. There are three levels of difficulty, and each problem includes a hint, so that even intermediate players can tackle them. The selected problems are of the highest quality and are uniquely creative. The reader will rediscover the subtleties of Go, while exploring the many unexpected sequences found in the problem solutions.