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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism ...
Two Cops Chasing a Rumor ... Sergeant Rick Valkonen, all but retired from the LAPD, is given a final no-worries assignment to carry him into his new life as a beach bum with a pension. Make sure the new chief of police's teenage twins, Justin and Justine, don't get into trouble in big, bad L.A. But Justine gives Valkonen the slip one night and that's when things start getting crazy.Detective Joan Duarte of the Santa Monica PD is fresh off a week's suspension from duty for assaulting a fellow officer. She coldcocked the guy who'd been sexually harassing her. Returning to duty, Duarte is told to go see an L.A. cop named Valkonen.Valkonen tells Duarte what happened to Justine after she ditched ...
Space, place and territory are concepts that lie at the core of geography and urban planning, environmental studies and sociology. Although space, place and territory are indeed polysemic and polemic, they have particular characteristics that distinguish them from each other. They are interdependent but not interchangeable, and the differences between them explain how we simultaneously perceive, conceive and design multiple spatialities. After drawing the conceptual framework of space, place and territory, the book initially explores how we sense space in the most visceral ways, and how the overlay of meanings attached to the sensorial characteristics of space change the way we perceive it ...
Modernity has entrusted technology with such power that it is treated as an autonomous entity, with its own manners and morals. Technological disruptions are also socially disruptive: technological failures reveal both the constituents of the technology itself and the social fabric woven by this technology. Cities are the quintessential technological arrangement, not only materially but also as a conceptual framework: the ubiquity of technology makes us think and plan cities mostly in terms of technological arrangements. Unplugging the City: The Urban Phenomenon and its Sociotechnical Controversies proposes a conceptual and methodological framework for analyzing certain urban phenomena as a ...
The Book Block is a manual of industrial binding techniques, the first in the Making a Book collection, which focuses on manuals for graphic book production. With the aim of elevating knowledge about graphic production among designers — helping them to produce better books and communicate more effectively with all those involved in the process — The Book Block brings together the 17 most common industrial binding techniques in 6 categories, exploring each one in detail, describing them and showing what is possible to do in this day and age. Conceived from scratch to be bilingual, in Portuguese and English, the book seeks to systematize Portuguese terminology in the printing industry, while providing the same information in the lingua franca of today’s global market: English. In an international context, with customers, employees and producers sprinkled throughout the world, this book provides the perfect tool for an effective communication. Developed by experienced book designers and bookbinders — Itemzero and Maiadouro — this book is a summary of decades of know-how, now easily made available.
Given the rapid evolution of concepts such as smart cities, who are the architects riding the wave of new possibilities for urban design? How do contemporary agencies find pathways to understand the challenges and opportunities presented by evolving urban technology, and how does architecture engage with the expanding pool of associated disciplines? How should schools of architecture and urban design engage with radical digitalised urbanism? This issue of AD claims that this is contested territory. The two-dimensionality of planners’ urban construct is as limited as engineers’ predilection to zero-in and solve problems. Urban Futures contends that society needs a much broader professiona...
This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.
Urban transport systems worldwide are faced by a multitude of challenges. Among the most visible of these are the traffic gridlocks experienced on city roads and highways all over the world. The prescribed solution to transport problems in most cities has thus been to build more infrastructures for cars, with a limited number of cities improving public transport systems in a sustainable manner. However, a number of challenges faced by urban transport systems – such as greenhouse gas emissions, noise and air pollution and road traffic accidents – do not necessarily get solved by the construction of new infrastructure. Planning and Design for Sustainable Urban Mobility argues that the deve...
In the last two years a movement known as "trans-Architectures" has gotten under way among architects and media artists. Dedicated to the conceptual use of computers in the design process, the movement's practitioners might study such things as the form of a cloud or the surface of water through computer models -- in order to conceptualize a new kind of space. This book considers the concept of accident as explored in the November 1998 Dutch Electronic Art Festival by members of "trans-Architectures, " and provides project descriptions, illustrations, interviews and essays from the symposium. Contributors include Paul Virilio, John Rajchman, Greg Lynn, Humberto Maturana, Lieven de Cauter, Lars Spuybroek, Marcos Novak, Seiko Mikami, and Knowbotic Research.