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After waking next to a wrecked spacecraft on an uninhabited world, fourteen survivors struggle to find out how they got there. Soon they realise something has gone badly wrong...something that could mean humanity's survival, or its extinction.
Extinction Game is a riveting, action-packed post-apocalyptic survival story from master of SF, Gary Gibson. When your life is based on lies, how do you hunt down the truth? Jerry Beche should be dead. Instead, he's rescued from a desolate Earth where he was the last man alive. He's then trained for the toughest conditions imaginable and placed with a crack team of specialists on an isolated island. Every one of them is a survivor, as each withstood the violent ending of their own alternate Earth. And their new specialism? To retrieve weapons and data in missions to other apocalyptic versions of our world. But what is 'the Authority', the shadowy organization that rescued Beche and his fellow survivors? How does it access timelines to find other Earths? And why does it need these instruments of death? As Jerry struggles to obey his new masters, he begins to distrust his new companions. A strange bunch, their motivations are less than clear, and accidents start plaguing their missions. Jerry suspects the Authority is feeding them lies, and team members are spying on him. As a dangerous situation spirals into catastrophe, is there anybody he can trust?
It's 2235 and through the advent of wormhole technology more than a dozen interstellar colonies have been linked to Earth. But this new mode of transportation comes at a price and there are risks. Saul Dumont knows this better than anyone. He's still trying to cope with the loss of the wormhole link to the Galileo system, which has stranded him on Earth far from his wife and child for the past several years. Only weeks away from the link with Galileo finally being re-established, he stumbles across a conspiracy to suppress the discovery of a second, alien network of wormholes which lead billions of years in the future. A covert expedition is sent to what is named Site 17 to investigate, but ...
In the 25th century, only the Shoal possess the secret of faster-than-light travel, giving them absolute control over all trade and exploration throughout the galaxy. Mankind has operated within their influence for two centuries, establishing 12 human colony worlds scattered along Shoal routes.
Against Gravity is a stunning sci-fi thriller from Gary Gibson, author of the Shoal Sequence. In the late twenty-first century, you will find a very different world. Little is as it used to be, and many are not what they seem. Kendrick Gallmon, survivor of an infamous research facility called the Maze, is trying to pick up the pieces of his life, even though he knows the Labrat augments are slowly killing him. Then one day his heart stops beating, forever, and a ghost urges him to return to the source of all his nightmares, a long-abandoned military complex filled with entirely real voices of the dead.
The nova war spreads across the galaxy, as the Emissaries wage a fierce and reckless campaign. They’ve already reached human-occupied space and forced the alien Shoal into a desperate retreat. And when Dakota leaves to pursue a lead, Corso’s luck turns bad. Now commanding a fleet of human-piloted Magi ships, his authority crumbles before assassination attempts and politically motivated sabotage. Their best hope lies with Ty Whitecloud, currently light years beyond Consortium borders. Only Ty can decipher messages left behind by ancient star travellers – which could be crucial to their cause. But Whitecloud is imprisoned onboard a dying coreship, awaiting execution for war crimes against Corso’s own people. For humanity’s very survival, Corso must get to Whitecloud and keep him alive. If Dakota doesn’t kill him first. ‘A sharp, distinctive piece of Sci-Fi, and Gibson has certainly proved himself a name to watch out for’ SFX ‘Amazing energy ... establishes Gary Gibson as a leading light of modern SF’ FantasyBookCritic blog
"Rozalia is a Pathfinder, dedicated to exploring parallel Earths where mankind has been wiped out. As a survivor of one such world, she's seen every kind of apocalypse possible. All she and her fellow Pathfinders want is a new home--both for themselves and for the organization that brought them together. Now, at last, they've found one: an untrammeled Eden where humanity never even evolved. But just when it looks like their work is finally over, the Pathfinders find themselves confronted by new threats. Someone has been accessing an off-limits alternate in search of weapons that could destroy them all; samples of their most advanced--and dangerous--technology have been stolen from a research facility, and toxic rain is driving people crazy--which means she might be going crazy too. Either that, or they really are being invaded from another dimension. The Pathfinders have no choice but to come together one last time and journey across Earths left lifeless by rogue singularities or littered with ancient and perilous ruins. If they don't, an entire world dies ... and millions with it."--Provided by publisher
In Stealing Light, Dakota discovered the Shoal’s dark and dangerous secret, now she works towards stopping not only the spread of this knowledge, but also the onset of the Nova war. Found adrift near a Bandati colony world far away from Consortium space, Dakota and Corso find themselves prisoners of the Bandati. It becomes rapidly clear to them, that the humanity’s limited knowledge of the rest of the galaxy – filtered through the Shoal – is direly inaccurate. The Shoal have been fighting a frontier war with a rival species, the Emissaries, with their own FTL technology for over fifteen thousand years. Realising that the Shoal may be the Galaxy’s one chance at sustained peace, Dakota is forced to work with Trader to prevent the spread of deadly knowledge carried on board the Magi ships. But it seems that the Nova War is inevitable…
For an age, humanity has borrowed from caches of alien technology found in space. Among these artefacts are portals known as Stations, which our spacecraft now use to traverse the galaxy. The ‘Angels’ who created this technology vanished aeons ago, but they left behind powerful enemies with long memories. These are about to target the Stations with a wave of destruction – and nearby worlds will suffer the same fate. One Station orbits the distant planet Kaspar, now occupied by scientists and armed militia who monitor life on the surface. Here, ignorant of our existence, the only known sentient species other than humankind is slowly evolving. But things are about to change. As devastation sweeps the galaxy, Kaspar’s mysterious ‘Citadel’ may be key to repelling this threat. But at what cost to its native inhabitants – and its human guardians?
Archivist Luc Gabion has finally achieved his life's goal — of bringing down Winchell Antonov, head of the Black Lotus terrorist organisation, and the scourge of the Tian Di’s stellar empire for countless years. But instead of feeling victorious, the encounter has left him scarred. Forcibly implanted with a technology far in advance of anything he's encountered before, Luc sees and hears things he knows he's not supposed to. Worse, the technology is killing him, slowly. So when he finds himself investigating the murder of one of the Tian Di’s ruling clique, the Thousand Emperors, he knows he's in real trouble. Any one of them could be the killer, and any one of them could have him put to death on a whim. Worse, the dead man is the architect of the coming Reunification: two great civilisations, separated for centuries by old enmities, are about to reunite in a new age of peace and prosperity. But it soon becomes clear that someone out there is willing to do anything to make sure that day never comes...