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On the Texas border, a brutal massacre threatens to ignite a firestorm of violence that will destabilize an already fragile Mexican government and trigger an international crisis that knows no boundaries. The only clue, a cryptic message: The time for Destiny has arrived! Tam Broderick, leader of an elite CIA task force, code-name: Myrmidon, knows that the Dominion—a quasi-religious extremist group—is behind the attacks; now it’s up to her and her team to find out what the Dominion’s true goals are, and stop them dead in their tracks. From the authors of the bestselling Dane Maddock Adventures and Dane and Bones Origins comes a new series set in the Maddock Universe. Join CIA agent Tamara “Tam” Broderick and her team as they continue their struggle to foil the power of the Dominion. Action, adventure, and thrills abound in The Myrmidon Files
Classic adventure for the modern reader! In 1931, an assassin's bullet nearly claims Brock Stone's life on the day he returns home to Washington, DC to claim his inheritance. Inside his grandfather's secret library, Stone finds a map to a lost island in the center of the Bermuda Triangle! Joined by his sometimes girlfriend, investigative reporter Trinity Page, and childhood friend, mechanical genius Alex English, and ex-boxer Moses Gibbs, Stone embarks on a rollicking adventure! Enemies lurk around every corner and an island of horrors awaits at the end of the journey, where Stone must face death in the Arena of Souls! Fans of Indiana Jones, Dane Maddock, and Doc Savage will love Brock Stone...
This collection contains all of Terry Ervin's published short stories to date. It includes tales of science fiction, horror, mystery, suspense and inspiration. "The Scene of My Second Murder" relays the tale of a wretched man seeking forgiveness while confronting revenge from beyond the grave. "Tethered in Purgatory" tells of a trapped soul's struggle to escape its cryogenically frozen body and reach heaven. In "Drug Dogs" a falsely accused student learns you can't always trust those who should be trusted. And those are just a few. Remorse and redemption, revenge and revelation, cowardice and courage—all are contained within this fast-paced and riveting collection. "This collection is trul...
The dying begins now. “I am Solomon. Remember my name." How could the world forget? The cardinals were dead, murdered with the eyes of the world watching intently. The people that were supposed to protect them had failed spectacularly. The promise had been for forty days and forty nights of fear. Now the dying has begun with that first burning body in Trafalgar Square. The media speculate that it is an attack on faith, that Solomon is out to destroy all symbols of Christianity. They fear for the holy relics, the Shroud of Turin, the Spear of Destiny, all of the fragments of the true cross, anything and everything sacred to Rome, but it is much more than that. Forty days and forty nights of...
You can’t hide in an RPG forever. Eighteen years ago Tom, a barber college student, got trapped in the Monsters, Maces and Magic game world as Josiah the thief. The first two adventures saw all of Tom’s party members, also trapped within the game world, perish within the fetid depths of the Dark Heart Swamp. His subsequent stint adventuring with NPCs proved short lived. He preferred survival. Over time, Tom became Josiah, adopting a life blending in with the game world’s NPCs. He gave up advancing as a thief, trained as a lay healer, and works as a barber, cutting hair, pulling teeth, lancing boils and functioning as a low-level operative within the local thieves’ guild. But life, even one lived as a faux NPC, can get interesting. Such happens when a young half-goblin thief named Gurk shows up in Josiah’s shop, looking for information. Little did the pair know that the unobtrusive barber shop would become a focal point in a brewing guild war. Praise for Monsters, Maces, and Magic “Exciting and hilarious! It feels like a true game with friends.” Dueling Ogres Podcast
Web of Deceit is predicated upon the notion that no matter how safe, close-knit a family may be, anyone is a potential target for cyber-stalking. The story focuses on a loving, supportive, middleclass family that have recently moved to a new city for the father's professional opportunities as a computer consultant. The story centers on the fifteen year-old daughter Annette, who, struggling to adjust to a new city, unknowingly invites an on-line predator into her family's life. The stalking intensifies quickly from Internet communication to psychological and physical warfare. As the threats escalate, Annette struggles with the dilemma of confiding in her parents and friends, all of who have previously warned her of the potential harm that may arise from surfing the Internet. The stalker's intentions grow more threatening, and clues of his life unfold forcing Annette to face her worst fears and ultimately decide her own fate.
L egends tell of battles with strange beings living under the earth, beings whose origins lie beyond the stars. When Bones Bonebrake finds himself stranded in a small New Mexico town, he comes face-to-face with a local legend and dangerous enemies. Joined by old friends and new, Bones finds himself caught up on an action-packed search for a lost Native American artifact that may hold the key to unlocking one of the world's most enduring mysteries. Hounded by conspiracy theorists and secret government agencies, he must stay alive long enough to find The Book of Bones!
Glenn, a college sophomore, has a Sociology 102 paper that requires spending time with an unfamiliar group or culture. Luckily, two hot girls from his class have the same idea: Attend the university's game club to get reaction material for their papers. A creepy game moderator shows up, ready to start a game of Monsters, Maces and Magic. Glenn doesn't fret over the GM's disturbing vibe, figuring it'll lead to potential fodder for his paper. Moments after rolling up his character and beginning the adventure, Glenn, his two classmates, and three other players are drawn into the game, literally. How and why they got trapped in the game, transformed into their RPG characters are important questions, sure. But simply surviving a world filled with horrific creatures, unknown magic, and perilous roads is first on the list. Praise for Outpost! "Exciting and hilarious! It feels like a true game with friends." Dueling Ogres Podcast
The Necromancer King has been defeated and his surviving forces are in retreat. But a new threat marches against the Kingdom of Keesee, promising destruction. Scouting along the western frontier, Flank Hawk and Grand Wizard Seelain discover an army massing, the army of Fendra Jolain, Goddess of Healing. Weakened and battle weary, Keesee and her allies cannot withstand Fendra Jolain’s powerful army of men and beasts arrayed against them. One hope of survival remains: Retrieve the Blood Sword from the immortal Colonel of the West and bring its sinister strength to the battlefield. To accomplish this end, Flank Hawk accompanies Grand Wizard Seelain as she leads a mission across land and sea. ...
Young Enchantress Thereese lays stricken and silent, her vital essence sapped by the Shard Staff, edging ever closer toward death. Supreme Enchantress Thulease refuses to allow her daughter to fade beyond recovery. To that end, Enchantress Thulease recruits Mercenary Flank Hawk to accompany her as she seeks the legendary Sleeping Sage, and confronts the secretive Svartálfar, known only for their magical prowess and for their menacing cruelty. But first, the mercenary and enchantress, and their stalwart company, must survive brutal beasts and ruthless nomads roaming the Southern Continent’s harsh desert. Then, the untamed wilds of the Northern Mountains must be traversed in a final bid to ...