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Atmospheric water plays a key role in climate. Water vapour is the most important greenhouse gas and its condensed forms exert a profound influence on both incoming solar and outgoing infrared radiation. Unfortunately, accurate, height-resolved global-scale measurements of atmospheric humidity are difficult to obtain. The change in concentration of five orders of magnitude form the ground to the stratosphere means there is no standard instrument that will measure everywhere. This has led to different measuring techniques, all with strengths and weaknesses. This book assesses all presently available techniques that are used in monitoring networks. Special weight is given to presenting the different technical concepts, the accuracy of different sensor types, addresses calibration issues and retrieval aspects.
Following its successful predecessor, this book covers the fundamentals, delivery routes and vehicles, and practical applications of drug delivery. In the 2nd edition, almost all chapters from the previous are retained and updated and several new chapters added to make a more complete resource and reference. • Helps readers understand progress in drug delivery research and applications • Updates and expands coverage to reflect advances in materials for delivery vehicles, drug delivery approaches, and therapeutics • Covers recent developments including transdermal and mucosal delivery, lymphatic system delivery, theranostics • Adds new chapters on nanoparticles, controlled drug release systems, theranostics, protein and peptide drugs, and biologics delivery
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training ...