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Algorithms and Networking for Computer Games
  • Language: en
  • Pages: 497

Algorithms and Networking for Computer Games

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking ...

String Processing and Information Retrieval
  • Language: en
  • Pages: 389

String Processing and Information Retrieval

This book constitutes the refereed proceedings of the 10th International Symposium on String Processing and Information Retrieval, SPIRE 2003, held in Manaus, Brazil, in October 2003. The 21 revised full papers and 6 revised short papers presented together with 2 invited papers were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections on Web algorithms, bit-parallel algorithms, compression, categorization and ranking, music retrieval, multilingual information retrieval, subsequences and distributed algorithms, and algorithms on strings and trees.

Software Process Improvement
  • Language: en
  • Pages: 229

Software Process Improvement

  • Type: Book
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  • Published: 2006-10-13
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  • Publisher: Springer

This book constitutes the refereed proceeding of the 13th European Software Process Improvement Conference, EuroSPI 2006, held in Joensuu, Finland in October 2006. The 18 revised full papers presented were carefully reviewed and selected from 62 submissions.

Algorithmic Aspects in Information and Management
  • Language: en
  • Pages: 439

Algorithmic Aspects in Information and Management

  • Type: Book
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  • Published: 2007-06-26
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Third International Conference on Algorithmic Aspects in Information and Management, AAIM 2007, held in Portland, OR, USA in June 2007. It covers graph algorithms, combinatorics, scheduling, graph theory, network algorithms, game theory, option theory, computational geometry, graph theory and combinatorics, as well as networks and data.

Computers and Games
  • Language: en
  • Pages: 344

Computers and Games

This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Governance of Digital Game Environments and Cultural Diversity
  • Language: en
  • Pages: 301

Governance of Digital Game Environments and Cultural Diversity

'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the busi...

High Performance Computing and Grids in Action
  • Language: en
  • Pages: 552

High Performance Computing and Grids in Action

  • Type: Book
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  • Published: 2008
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  • Publisher: IOS Press

Collects in four chapters single monographs related to the fundamental advances in parallel computer systems and their developments from different points of view (from computer scientists, computer manufacturers, end users) and related to the establishment and evolution of grids fundamentals, implementation and deployment.

Acta cybernetica
  • Language: en
  • Pages: 698

Acta cybernetica

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

None

Grid and Cooperative Computing
  • Language: en
  • Pages: 1151

Grid and Cooperative Computing

The two-volume set LNCS 3032 and LNCS 3033 constitute the thoroughly refereed post-proceedings of the Second International Workshop on Grid and Cooperative Computing, GCC 2003, held in Shanghai, China in December 2003. The 176 full papers and 173 poster papers presented were carefully selected from a total of over 550 paper submissions during two rounds of reviewing and revision. The papers are organized in topical sections on grid applications; peer-to-peer computing; grid architectures; grid middleware and toolkits; Web security and Web services; resource management, scheduling, and monitoring; network communication and information retrieval; grid QoS; algorithms, economic models, and theoretical models of the grid; semantic grid and knowledge grid; remote data access, storage, and sharing; and computer-supported cooperative work and cooperative middleware.

Natural Language Processing for Historical Texts
  • Language: en
  • Pages: 145

Natural Language Processing for Historical Texts

More and more historical texts are becoming available in digital form. Digitization of paper documents is motivated by the aim of preserving cultural heritage and making it more accessible, both to laypeople and scholars. As digital images cannot be searched for text, digitization projects increasingly strive to create digital text, which can be searched and otherwise automatically processed, in addition to facsimiles. Indeed, the emerging field of digital humanities heavily relies on the availability of digital text for its studies. Together with the increasing availability of historical texts in digital form, there is a growing interest in applying natural language processing (NLP) methods...