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Algorithms and Networking for Computer Games
  • Language: en
  • Pages: 497

Algorithms and Networking for Computer Games

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking ...

Algorithmic Aspects in Information and Management
  • Language: en
  • Pages: 439

Algorithmic Aspects in Information and Management

  • Type: Book
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  • Published: 2007-06-26
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Third International Conference on Algorithmic Aspects in Information and Management, AAIM 2007, held in Portland, OR, USA in June 2007. It covers graph algorithms, combinatorics, scheduling, graph theory, network algorithms, game theory, option theory, computational geometry, graph theory and combinatorics, as well as networks and data.

Generative and Component-Based Software Engineering
  • Language: en
  • Pages: 232

Generative and Component-Based Software Engineering

  • Type: Book
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  • Published: 2003-06-26
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  • Publisher: Springer

In the past two years, the Smalltalk and Java in Industry and Education C- ference (STJA) featured a special track on generative programming, which was organized by the working group \Generative and Component-Based Software Engineering" of the \Gesellschaft fur ̈ Informatik" FG 2.1.9 \Object-Oriented Software Engineering." This track covered a wide range of related topics from domain analysis, software system family engineering, and software product - nes, to extendible compilers and active libraries. The talks and keynotes directed towards this new software engineering paradigm received much attention and - terest from the STJA audience. Hence the STJA organizers suggested enlarging this t...

String Processing and Information Retrieval
  • Language: en
  • Pages: 389

String Processing and Information Retrieval

This book constitutes the refereed proceedings of the 10th International Symposium on String Processing and Information Retrieval, SPIRE 2003, held in Manaus, Brazil, in October 2003. The 21 revised full papers and 6 revised short papers presented together with 2 invited papers were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections on Web algorithms, bit-parallel algorithms, compression, categorization and ranking, music retrieval, multilingual information retrieval, subsequences and distributed algorithms, and algorithms on strings and trees.

Software Process Improvement
  • Language: en
  • Pages: 229

Software Process Improvement

  • Type: Book
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  • Published: 2006-10-13
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  • Publisher: Springer

This book constitutes the refereed proceeding of the 13th European Software Process Improvement Conference, EuroSPI 2006, held in Joensuu, Finland in October 2006. The 18 revised full papers presented were carefully reviewed and selected from 62 submissions.

A Review on Networking and Multiplayer Computer Games
  • Language: en
  • Pages: 27

A Review on Networking and Multiplayer Computer Games

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

Towards a Definition of a Computer Game
  • Language: en
  • Pages: 14

Towards a Definition of a Computer Game

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

None

Computers and Games
  • Language: en
  • Pages: 344

Computers and Games

  • Type: Book
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  • Published: 2006-01-24
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Design and Use of Serious Games
  • Language: en
  • Pages: 205

Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context...

Grid and Cooperative Computing
  • Language: en
  • Pages: 1151

Grid and Cooperative Computing

The two-volume set LNCS 3032 and LNCS 3033 constitute the thoroughly refereed post-proceedings of the Second International Workshop on Grid and Cooperative Computing, GCC 2003, held in Shanghai, China in December 2003. The 176 full papers and 173 poster papers presented were carefully selected from a total of over 550 paper submissions during two rounds of reviewing and revision. The papers are organized in topical sections on grid applications; peer-to-peer computing; grid architectures; grid middleware and toolkits; Web security and Web services; resource management, scheduling, and monitoring; network communication and information retrieval; grid QoS; algorithms, economic models, and theoretical models of the grid; semantic grid and knowledge grid; remote data access, storage, and sharing; and computer-supported cooperative work and cooperative middleware.