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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works in the series (Essential Computer Animation fast and Essential Virtual Reality fast) and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
In chapters culled from popular and critically acclaimed Electromagnetic Compatibility Handbook, Electromagnetic Shielding provides a tightly focused, convenient, and affordable reference for those interested primarily in this subset of topics. Author Kenneth L. Kaiser demystifies shielding and explains the source and limitations of the approximations, guidelines, models, and rules-of-thumb used in this field. The material is presented in a unique question-and-answer format that gets straight to the heart of each topic. The book includes numerous examples and uses Mathcad to generate all of the figures and many solutions to equations. In many cases, the entire Mathcad program is provided.
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. ...
In chapters culled from the popular and critically acclaimed Electromagnetic Compatibility Handbook, Transmission Lines, Matching, and Crosstalk provides a tightly focused, convenient, and affordable reference for those interested primarily in this subset of topics. Author Kenneth L. Kaiser demystifies transmission lines, matching, and crosstalk and explains the source and limitations of the approximations, guidelines, models, and rules-of-thumb used in this field. The material is presented in a unique question-and-answer format that gets straight to the heart of each topic. The book includes numerous examples and uses Mathcad to generate all of the figures and many solutions to equations. In many cases, the entire Mathcad program is provided.
As the number of electrical devices in use continues to grow, so do the challenges of ensuring the electromagnetic compatibility (EMC) of products and systems. Fortunately, engineers have at their disposal an array of approximations, models, and rules-of-thumb to help them meet those challenges. Unfortunately, the number of these tools and guidelines is overwhelming, and worse still is the thought of investigating their origins and confirming their results. The Electromagnetic Compatibility Handbook is an unprecedented compilation of the many approximations, guidelines, models, and rules-of-thumb used in EMC analyses, complete with their sources and their limitations. The book presents these...
An exploration of human language from the perspective of the natural sciences, this outstanding book brings together leading specialists to discuss the scientific connection of language to disciplines such as mathematics, physics, chemistry and biology.
Behold: an opposites book like no other. Simple pairings of words, both expected (small/large) and unexpected (clear/blurry), are humorously illustrated with a graphic and lovable red hippopotamus. Bold colors and surprising die-cuts and textures spice up this elegantly engaging board book. Praise for Hippopposites "Nicely done and a perfect gift, your favorite little one will love this book." —KIWI Magazine "This is a marvelous introduction to linguistic nuance for the very young." —The Wall Street Journal "A distinctive offering stands out in the crowded field of concept contenders." —Kirkus Reviews STARRED REVIEW "French illustrator Coat blends a quirky sensibility with a slick visual aesthetic...it’s an excellent (and fun) vehicle through which to demonstrate the concept." —Publishers Weekly, starred review Award 2013 ALA/ALSC Notable Book
These proceedings are the fourth in the series of International Conferences covering fission and properties of neutron-rich nuclei, which are at the forefront of nuclear structure research. The time interval of 5 years between each conference allows for significant new results to be achieved. Recently, world leaders in theory and experiments in research and the development of new facilities for research presented their latest results in areas such as synthesis of superheavy elements, new facilities for and recent results with radioactive ion beams, structure of neutron-rich nuclei, nuclear fission process, fission yields and nuclear astrophysics. This book is a major source of the latest research in these areas and plans for the future. The conference brought together a unique group of over 100 speakers including the directors of the major nuclear laboratories in Canada, France, Germany, Japan, Russia and the US along with leading research scientists from around the world.
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.