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The papers collected in this volume were presented at the 6th European C- ference on Case-Based Reasoning (ECCBR 2002) held at The Robert Gordon University in Aberdeen, UK. This conference followed a series of very succe- ful well-established biennial European workshops held in Trento, Italy (2000), Dublin, Ireland (1998), Lausanne, Switzerland (1996), and Paris, France (1994), after the initial workshop in Kaiserslautern, Germany (1993). These meetings have a history of attracting ?rst-class European and international researchers and practitioners in the years interleaving with the biennial international co- terpart ICCBR; the 4th ICCBR Conference was held in Vancouver, Canada in 2001. Proc...
The conference took place during August 23–26, 2005 at the downtown campus of DePaul University, in the heart of Chicago’s downtown
The biennial International Conference on Case-Based Reasoning (ICCBR) - ries, which began in Sesimbra, Portugal, in 1995, was intended to provide an international forum for the best fundamental and applied research in case-based reasoning (CBR). It was hoped that such a forum would encourage the g- wth and rigor of the eld and overcome the previous tendency toward isolated national CBR communities. The foresight of the original ICCBR organizers has been rewarded by the growth of a vigorous and cosmopolitan CBR community. CBR is now widely recognized as a powerful and important computational technique for a wide range of practical applications. By promoting an exchange of ideas among CBR rese...
This book constitutes the refereed proceedings of the First International Conference on Case-Based Reasoning, ICCBR-95, held in Sesimbra, Portugal, in October 1995. The 52 revised papers included are classified as scientific papers , application papers , and posters . All current aspects of research and development aiming at industrial applications in CBR are addressed. Among the topical sections are case and knowledge representation, case retrieval, nearest neighbour methods, case adaption and learning, cognitive modelling, integrated reasoning methods, and application-oriented methods: planning, decision making, diagnosis, interpretation, design, etc.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the impor...
The role of artificial intelligence (AI) applications in fields as diverse as medicine, economics, linguistics, logical analysis and industry continues to grow in scope and importance. AI has become integral to the effective functioning of much of the technical infrastructure we all now take for granted as part of our daily lives. This book presents the papers from the 21st biennial European Conference on Artificial Intelligence, ECAI 2014, held in Prague, Czech Republic, in August 2014. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as we...
Contributes tools and techniques to create physical multiagent systems (MAS) in domains where each agent has insufficient capabilities for solving the problem alone. This book's contibutions address the problem of league-independent solutions and provide means to create more generally applicable approaches.
This book constitutes the refereed proceedings of the 17th International Conference on Logic Programming, ICLP 2001, held in Paphos, Cyprus in November/December 2001. The 23 revised full papers presented were carefully reviewed and selected from 64 submissions. All current aspects of logic programming and computational logics are addressed.
This book constitutes the refereed proceedings of the 8th European Conference on Case-Based Reasoning, ECCBR 2004, held in Fethiye, Turkey in September 2006. The book presents 31 revised full papers and 5 revised application papers together with 2 invited papers and 2 abstracts of invited talks. The coverage represents snapshot of current current issues in case-based reasoning, ranging from theoretical and methodological issues to advanced applications in various fields.