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Better Mousetrap 3e
  • Language: en
  • Pages: 295

Better Mousetrap 3e

  • Type: Book
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  • Published: 2015-04-24
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  • Publisher: Lulu.com

This is the black and white, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.

Arms & Armor V3.5
  • Language: en
  • Pages: 186

Arms & Armor V3.5

None

Torn Asunder
  • Language: en
  • Pages: 104

Torn Asunder

d20 combat is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head. How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling f...

Munchkin
  • Language: en
  • Pages: 130

Munchkin

"Steve Jackson Games"--Added title page.

Game Preview
  • Language: en
  • Pages: 825

Game Preview

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Pale Designs
  • Language: en
  • Pages: 98

Pale Designs

A book of poisons for the d20 game.

Mercenary
  • Language: en
  • Pages: 260

Mercenary

None

A Gambling Guide
  • Language: en
  • Pages: 975

A Gambling Guide

Gambling as a betting action – wagering money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money or material goods. A guide about what is gambling (with a special section for online gambling), casino games with both beatable casino games (poker , blackjack, video poker with progressive jackpot, pai gow poker, sports betting, horse racing – parimutuel, slot machines and other gambling machines) and unbeatable casino games (baccarat, craps, roulette, keno, casino war, faro, pachinko, sic bo, let it ride, 3-card poker, 4-card poker, red dog, Caribbean stud poker, etc.), and non-casino gambling games (bingo, lottery, mahjo...

Mathematics of Tabletop Games
  • Language: en
  • Pages: 209

Mathematics of Tabletop Games

  • Type: Book
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  • Published: 2024-07-24
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  • Publisher: CRC Press

Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

Standard & Poor's Register of Corporations, Directors and Executives
  • Language: en
  • Pages: 926

Standard & Poor's Register of Corporations, Directors and Executives

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

This principal source for company identification is indexed by Standard Industrial Classification Code, geographical location, and by executive and directors' names.