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Development and Deployment of Multiplayer Online Games, Vol. I
  • Language: en
  • Pages: 332

Development and Deployment of Multiplayer Online Games, Vol. I

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games t...

Development and Deployment of Multiplayer Online Games, Vol. II
  • Language: en
  • Pages: 438

Development and Deployment of Multiplayer Online Games, Vol. II

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games t...

Stuff Happens
  • Language: en
  • Pages: 61

Stuff Happens

This book is about coincidents that have happened in my life that affected the American public, from cities being changed forever once we left to important buildings being raised. These are just a few incidents that can be remembered. Sayings such as “rip off” or “under the bus” are identified and repeated often publicly. Somehow, songs of the fifties could be traced to my experiences.

Offshore Wind Energy Generation
  • Language: en
  • Pages: 306

Offshore Wind Energy Generation

The offshore wind sector’s trend towards larger turbines, bigger wind farm projects and greater distance to shore has a critical impact on grid connection requirements for offshore wind power plants. This important reference sets out the fundamentals and latest innovations in electrical systems and control strategies deployed in offshore electricity grids for wind power integration. Includes: All current and emerging technologies for offshore wind integration and trends in energy storage systems, fault limiters, superconducting cables and gas-insulated transformers Protection of offshore wind farms illustrating numerous system integration and protection challenges through case studies Mode...

Eco-friendly Synthesis of Fine Chemicals
  • Language: en
  • Pages: 313

Eco-friendly Synthesis of Fine Chemicals

During these early years, the chronic toxicological properties of chemicals were often completely unknown and many unwittingly became indispensable tools of the trade. Early pioneers in green chemistry included Trost (who developed the atom economy principle) and Sheldon (who developed the E-Factor). These measures were introduced to encourage the use of more sustainable chemistry and provide some benchmarking data to encourage scientists to aspire to more benign synthesis. Green chemistry is essentially the design of chemical processes and procedures that reduce or eliminate the use, or the generation, of hazardous substances. Green chemistry is a growing area of research and an increasing number of researchers are now involved in this field. The number of publications has dramatically increased and new recognition of advances made is necessary with respect to other research areas.

Multiplayer Game Programming
  • Language: en
  • Pages: 721

Multiplayer Game Programming

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network pr...

Principles of Stem Cell Biology and Cancer
  • Language: en
  • Pages: 378

Principles of Stem Cell Biology and Cancer

Principles of Stem Cell Biology and Cancer: Future Applications and Therapeutics Tarik Regad, The John van Geest Cancer Research Centre, Nottingham Trent University, UK, Thomas J. Sayers, Centre for Cancer Research, National Cancer Institute, Frederick, USA and Robert Rees The John van Geest Cancer Research Centre, Nottingham Trent University, UK The field of cancer stem cells is expanding rapidly, with many groups focusing on isolating and identifying cancer stem cell populations. Although some progress has been made developing efficient cancer therapies, targeting cancer stem cells remains one of the important challenges facing the growing stem cell research community. Principles of Stem C...

Massively Multiplayer Game Programming With Unity 3d and Mirror
  • Language: en
  • Pages: 512

Massively Multiplayer Game Programming With Unity 3d and Mirror

  • Type: Book
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  • Published: 2021-05-28
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  • Publisher: Unknown

Nowadays, online gaming has become a multi-billion-dollar industry, but in the past, it took a lot of time and manpower to develop an MMOG (massively multiplayer online game). This is because MMOG is a very complex system, and the development of a fastpaced online action game requires further technical considerations. After reading books and tutorials related to online game design, many readers are still unable to develop a multiplayer online game because the current books on the market are all focused on the technical discussion, but lack a complete and coherent example. This book adopts a new way to explore this complex topic; that is, a working online game example is focused and comes wit...

Procedural Generation in Game Design
  • Language: en
  • Pages: 339

Procedural Generation in Game Design

  • Type: Book
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  • Published: 2017-06-12
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  • Publisher: CRC Press

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters fro...

Lean Design Management
  • Language: en

Lean Design Management

This volume brings together authors from four continents to argue that lean thinking should be integral to design management in the fields of architecture, engineering and construction (AEC). It was published as a special issue of Architectural Engineering and Design Management.