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Beginning Android Programming with Android Studio
  • Language: en
  • Pages: 471

Beginning Android Programming with Android Studio

A hands-on introduction to the latest release of the Android OS and the easiest Android tools for developers As the dominant mobile platform today, the Android OS is a powerful and flexible platform for mobile device. The new Android 7 release (New York Cheesecake) boasts significant new features and enhancements for both smartphone and tablet applications. This step-by-step resource takes a hands-on approach to teaching you how to create Android applications for the latest OS and the newest devices, including both smartphones and tablets. Shows you how to install, get started with, and use Android Studio 2 - the simplest Android developer tool ever for beginners Addresses how to display notifications, create rich user interfaces, and use activities and intents Reviews mastering views and menus and managing data Discusses working with SMS Looks at packaging and publishing applications to the Android market Beginning Android Programming with Android Studio starts with the basics and goes on to provide you with everything you need to know to begin to successfully develop your own Android applications.

JavaFX A Beginners Guide
  • Language: en
  • Pages: 321

JavaFX A Beginners Guide

Essential Skills--Made Easy Create immersive, interactive environments for any platform. JavaFX: A Beginner's Guide starts by explaining the technology behind JavaFX and quickly moves on to installing the JavaFX development environment and tools, including the JavaFX SDK, the Java SE JDK, and NetBeans. Then, you'll learn how to develop desktop, browser, and mobile applications with ease. The book covers effects and transformations, animation, events, and Swing components. Techniques for creating custom modes, embedding video and music, using JavaFX layouts, and styling with CSS are also discussed. Get started using JavaFX right away with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

ANDROID A PROGRAMMERS GUIDE
  • Language: en
  • Pages: 337

ANDROID A PROGRAMMERS GUIDE

Master the Android mobile development platform Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite. Install and configure Java, Eclipse, and Android plugin Create Android projects from the Eclipse UI or command line Integrate web content, images, galleries, and sounds Deploy menus, progress bars, and auto-complete functions Trigger actions using Android Intents, Filters, and Receivers Implement GPS, Google Maps, Google Earth, and GTalk Build interactive SQLite databases, calendars, and notepads Test applications using the Android Emulator and Debug Bridge

Network Architecture and Design
  • Language: en
  • Pages: 390

Network Architecture and Design

Network Architecture and Design takes readers through every phase of a new project from client meetings, site surveys, data collection and interpretation, documentation to actually designing and implementing the network according to spec. The discussion includes: An overview of LAN and WAN topologies Coverage of NOS (Novell Operating System) Integration of the client operating system (this 50% of network architecture is often overlooked in similar titles) Protocols Connectivity Devices Implementing Remote Access Security Internet connectivity Network Monitoring In addition, the author has prepared a sample of client documentation, a glossary of terms and a trouble shooting quick reference guide.

The Science of Health Disparities Research
  • Language: en
  • Pages: 548

The Science of Health Disparities Research

Integrates the various disciplines of the science of health disparities in one comprehensive volume The Science of Health Disparities Research is an indispensable source of up-to-date information on clinical and translational health disparities science. Building upon the advances in health disparities research over the past decade, this authoritative volume informs policies and practices addressing the diseases, disorders, and gaps in health outcomes that are more prevalent in minority populations and socially disadvantaged communities. Contributions by recognized scholars and leaders in the field—featuring contemporary research, conceptual models, and a broad range of scientific perspecti...

Android Game Recipes
  • Language: en
  • Pages: 240

Android Game Recipes

  • Type: Book
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  • Published: 2014-01-23
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  • Publisher: Apress

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

Manage Software Testing
  • Language: en
  • Pages: 600

Manage Software Testing

  • Type: Book
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  • Published: 2008-03-07
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  • Publisher: CRC Press

Whether you are inheriting a test team or starting one up, Manage Software Testing is a must-have resource that covers all aspects of test management. It guides you through the business and organizational issues that you are confronted with on a daily basis, explaining what you need to focus on strategically, tactically, and operationally. Using a

Beginning Android Games
  • Language: en
  • Pages: 619

Beginning Android Games

  • Type: Book
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  • Published: 2016-12-08
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  • Publisher: Apress

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll...

Patterns for Performance and Operability
  • Language: en
  • Pages: 340

Patterns for Performance and Operability

  • Type: Book
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  • Published: 2007-12-22
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  • Publisher: CRC Press

Applications that work perfectly in controlled settings often fail in production environments, impacting business operations. This book explores a frequently overlooked aspect of software development: non-functional design and testing. In the real world, hostile production conditions and changing business usage can lead to unforeseen downtime or unacceptable system performance. Written by technologists and based on real field experience, the book examines common failure scenarios, defensive design patterns, and effective performance strategies.

Programming Languages for Business Problem Solving
  • Language: en
  • Pages: 386

Programming Languages for Business Problem Solving

  • Type: Book
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  • Published: 2007-11-08
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  • Publisher: CRC Press

It has become crucial for managers to be computer literate in today's business environment. It is also important that those entering the field acquire the fundamental theories of information systems, the essential practical skills in computer applications, and the desire for life-long learning in information technology. Programming Languages