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Practical Rendering and Computation with Direct3D 11
  • Language: en
  • Pages: 648

Practical Rendering and Computation with Direct3D 11

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

GPGPU Programming for Games and Science
  • Language: en
  • Pages: 471

GPGPU Programming for Games and Science

  • Type: Book
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  • Published: 2014-08-15
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  • Publisher: CRC Press

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues t...

Twin Brothers Mountains
  • Language: en
  • Pages: 404

Twin Brothers Mountains

Welcome to Twin Brothers Mountains, nestled in the highlands of the Isle. This is a saga of two families who arrive on the Isle and earn citizenship. They become landowners on the Twin Brothers Mountains. The story follows their adventures and misadventures in today's world. Tom Langley arrives on the Isle before his eighteenth birthday. Tom likes Mary. However, will the marriage board allow them to marry? Ian and Molly MacGregger with their young son arrive on the Isle right before a snowstorm. Will they survive winter? Kaylin wonders, What is killing the vegetation? Who is sabotaging the ranch? Who would file a marital complaint against her when she is not married?

TV Guide
  • Language: en
  • Pages: 1262

TV Guide

  • Type: Book
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  • Published: 1973
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  • Publisher: Unknown

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Raymond Burr
  • Language: en
  • Pages: 328

Raymond Burr

  • Type: Book
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  • Published: 2012-02-09
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  • Publisher: McFarland

Best known for his television series "Perry Mason" and "Ironside," Burr had a career spanning over fifty years. His life is meticulously documented here, including movie roles in such Hollywood productions as Rear Window and Key to the City, and other work in television. Also discussed are his family, Fiji Island home, work in Canadian films, and trips to Korea and Vietnam to entertain American troops. The appendices include a complete episode guide to the "Perry Mason" series.

Journal of Graphics Tools
  • Language: en
  • Pages: 286

Journal of Graphics Tools

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

Real-Time Rendering, Fourth Edition
  • Language: en
  • Pages: 1199

Real-Time Rendering, Fourth Edition

  • Type: Book
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  • Published: 2018-08-06
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  • Publisher: CRC Press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Real-Time Rendering
  • Language: en
  • Pages: 1046

Real-Time Rendering

  • Type: Book
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  • Published: 2019-01-18
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  • Publisher: CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics pr...

Game Programming in C++
  • Language: en
  • Pages: 1268

Game Programming in C++

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone re...

The M74 Project (Archaeology)
  • Language: en
  • Pages: 290

The M74 Project (Archaeology)

  • Type: Book
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  • Published: 1992
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  • Publisher: Unknown

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