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The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need f...
This is the proceedings of the Eighth International Conference on Design Computing and Cognition (DCC’18) held at the Polytecnico di Milano in Italy. This volume presents both advances in theory and applications and demonstrates the depth and breadth of design computing and design cognition. Design thinking, the label given to the acts of designing, has become a paradigmatic view that has transcended the discipline of design and is now widely used in business and elsewhere. As a consequence there is an increasing interest in design research. This volume contains papers that represent the state-of-the-art research and developments in design computing and design cognition. This book is of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.
Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. Creativity and Rationale: Enhancing Human Experience by Design comprises 19 complementary chapters by leading experts in the areas of human-computer interaction design, sociotechnical systems design, requirements engineering, information systems, and artificial intelligence. Researchers, research students and practitioners in human-computer interaction and software design will find this state of the art volume invaluable.
Artificial intelligence provides an environmentally rich paradigm within which design research based on computational constructions can be carried out. This has been one of the foundations for the developing field called "design computing". Recently, there has been a growing interest in what designers do when they design and how they use computational tools. This forms the basis of a newly emergent field called "design cognition" that draws partly on cognitive science. This new conference series aims to provide a bridge between the two fields of "design computing" and "design cognition". The papers in this volume are from the "First International Conference on Design Computing and Cognition" (DCC'04) held at the Massachusetts Institute of Technology, USA. They represent state-of-the art research and development in design computing and cognition. They are of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing.
This book presents TDF (Tactics Development Framework), a practical methodology for eliciting and engineering models of expert decision-making in dynamic domains. The authors apply the BDI (Beliefs, Desires, Intentions) paradigm to the elicitation and modelling of dynamic decision making expertise, including team behaviour, and map it to a diagrammatic representation that is intuitive to domain experts. The book will be of value to researchers and practitioners engaged in dynamic decision making.
This book details the state-of-the-art of research and development in design computing and design cognition. It features more than 35 papers that were presented at the Sixth International Conference on Design Computing and Cognition, DCC’14, held at University College, London, UK. Inside, readers will find the work of expert researchers and practitioners that explores both advances in theory and application as well as demonstrates the depth and breadth of design computing and design cognition. This interdisciplinary coverage, which includes material from international research groups, examines design synthesis, design cognition, design creativity, design processes, design theory, design gr...
This is a detailed summary of research on design rationale providing researchers in software engineering with an excellent overview of the subject. Professional software engineers will find many examples, resources and incentives to enhance their ability to make decisions during all phases of the software lifecycle. Software engineering is still primarily a human-based activity and rationale management is concerned with making design and development decisions explicit to all stakeholders involved.
The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.
Artificial intelligence provides an environmentally rich paradigm within which design research based on computational constructions can be carried out. This has been one of the foundations for the developing field called "design computing". Recently, there has been a growing interest in what designers do when they design and how they use computational tools. This forms the basis of a newly emergent field called "design cognition" that draws partly on cognitive science. This new conference series aims to provide a bridge between the two fields of "design computing" and "design cognition". The papers in this volume are from the "First International Conference on Design Computing and Cognition" (DCC'04) held at the Massachusetts Institute of Technology, USA. They represent state-of-the art research and development in design computing and cognition. They are of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing.
This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC'16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories. The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge. The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing.