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Now with Kung Fu Grip!
  • Language: en
  • Pages: 199

Now with Kung Fu Grip!

  • Type: Book
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  • Published: 2016-07-01
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  • Publisher: McFarland

Why do so many Americans practice martial arts? How did kung fu get its own movie genre? What makes mixed martial arts so popular? This book answers these questions for the first time with historical research. At the turn of the 20th century, the United States enjoyed a time of prosperity but feared that men were becoming soft. At the same time, the Japanese government sponsored research to develop the best fighting techniques for its new empire. Before World War II, American men boxed and Japanese men practiced judo and karate. Postwar Americans began adopting Chinese, Brazilian, Filipino and other fighting styles, in the process establishing a masculine subculture based on physical and soc...

Exploring Picard's Galaxy
  • Language: en
  • Pages: 263

Exploring Picard's Galaxy

  • Type: Book
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  • Published: 2018-02-02
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  • Publisher: McFarland

Serving as the sequel to Gene Roddenberry's original television series, Star Trek: The Next Generation pushed the boundaries of the "final frontier." At the same time, the show continued the franchise's celebrated exploration of the human experience, reflecting current social and political events. ST:TNG became immensely successful, spawning four feature films and several television spin-offs. This collection of new essays explores both the series' characters and its themes. Topics include the Federation's philosophy concerning technocracy, sexuality and biopolitics; foreign policy shifts in the Prime Directive; key characters including Jean-Luc Picard, Data, Deanna Troi, Tasha Yar; and Klingon martial arts, music, and history.

Indigenous Sports History and Culture in Asia
  • Language: en
  • Pages: 175

Indigenous Sports History and Culture in Asia

  • Type: Book
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  • Published: 2021-09-30
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  • Publisher: Routledge

This is the first book in English that adopts a critical socio-historical perspective to examine the important themes and challenges of Asian indigenous culture and sport. Written by leading sport historians and scholars, the chapters in the book contain real-life case studies and comparative studies in Asian sport. The book examines the history, contemporary governance and management, gender, and ethnic issues embedded in folk sports and physical culture, and the challenges faced by Asian indigenous sports and their evolution. Based on cutting-edge research from China, Japan, Korea, Israel and beyond, this book will be a valuable addition to any course in sport history, sport culture, sport development and sport sociology. It will stimulate those who are seeking ways to promote and develop indigenous sports, from intangible cultural heritage protection to global sport partnership. It will also be of interest to students, researchers, and practitioners, who wish to understand the changing face of Asian society and Asian indigenous sport. The chapters in this book were originally published as a special issue of The International Journal of the History of Sport.

No B.S. Guide to Brand-Building by Direct Response
  • Language: en
  • Pages: 282

No B.S. Guide to Brand-Building by Direct Response

"Millionaire maker Dan S. Kennedy and co-founders of Iron Tribe Fitness, Forest Walden and Jim Cavale, debunk branding lies and myths and reveal the truth behind the power, value, creation, and care and feeding of brand identity for products, services, small businesses, and entrepreneurs"--

Mythologies of Martial Arts
  • Language: en
  • Pages: 211

Mythologies of Martial Arts

What do martial arts signify today? What do they mean for East-West cross cultural exchanges? How does the representation of martial arts in popular culture impact on the wide world? What is authentic practice? What does it all mean? From Kung Fu to Jiujitsu and from Bruce Lee to The Karate Kid, Mythologies of Martial Arts explores the key myths and ideologies in martial arts in contemporary popular culture. The book combines the author’s practical, professional and academic experience of martial arts to offer new insights into this complex, contradictory world. Inspired by the work of Roland Barthes in Mythologies, the book focusses on the signs, signifiers and practices of martial arts globally. Bringing together cultural studies, film studies, media studies, postcolonial studies with the emerging field of martial arts studies the book explores the broader significance of martial arts in global culture. Using an accessible yet theoretically sophisticated style the book is ideal for students, scholars and anyone interested in any type of martial art.

The Encyclopedia of Japanese Horror Films
  • Language: en
  • Pages: 423

The Encyclopedia of Japanese Horror Films

Although the horror genre has been embraced by filmmakers around the world, Japan has been one of the most prolific and successful purveyors of such films. From science fiction terrors of the 1950s like Godzilla toviolentfilms like Suicide Circle and Ichi the Killer, Japanese horror film has a diverse history. While the quality of some of these films has varied, others have been major hits in Japan and beyond, frightening moviegoers around the globe. Many of these films—such as the Ringu movies—have influenced other horror productions in both Asia and the United States. The Encyclopedia of Japanese Horror Films covers virtually every horror film made in Japan from the past century to dat...

100 Greatest Video Game Franchises
  • Language: en
  • Pages: 267

100 Greatest Video Game Franchises

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video...

Youth Cultures in America [2 volumes]
  • Language: en
  • Pages: 869

Youth Cultures in America [2 volumes]

What are the components of youth cultures today? This encyclopedia examines the facets of youth cultures and brings them to the forefront. Although issues of youth culture are frequently cited in classrooms and public forums, most encyclopedias of childhood and youth are devoted to history, human development, and society. A limitation on the reference bookshelf is the restriction of youth to pre-adolescence, although issues of youth continue into young adulthood. This encyclopedia addresses an academic audience of professors and students in childhood studies, American studies, and culture studies. The authors span disciplines of psychology, sociology, anthropology, history, and folklore. The...

The Virtual Ninja Manifesto
  • Language: en
  • Pages: 173

The Virtual Ninja Manifesto

Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.

Economic Security and High Technology Competition in an Age of Transition
  • Language: en
  • Pages: 232

Economic Security and High Technology Competition in an Age of Transition

  • Type: Book
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  • Published: 1996-03-30
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  • Publisher: Praeger

This study was motivated by an awareness of the ever-growing importance of technology on productivity and power in the information age. It examines the relationship among national security, economic competition, and technology. An underlying premise is that in an era of diminished military confrontation, economic and technological power are acquiring enhanced importance in national security considerations. Green believes that this is bound to promote closer coordination between government and private industry, but not without tensions. Using both a public policy and an economic focus, his work seeks to clarify the debate on high technology industrial policy and to address the policy question of whether and how government should respond to competitive assaults in strategic industries.