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STEM meets magic in this new middle grade adventure series from an MIT graduate. Hex Allen can't do magic -- a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate "undevelopeds") can do. After years of feeling useless, Hex sees opportunity to change her future when a once-in-a-century opportunity to journey to the Wishing Wyrm, a legendary dragon that has the ability to grant a single wish opens up. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations...
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