You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Jerrell Landish is a thief, clever, creative, and conniving to the extreme. His legendary exploits force him to use the name Jace just to remain inconspicuous. When he accepts a contract to acquire a secret, enchanted amulet, he discovers the item has already been stolen. To satisify the leader of the Thieves' Guild, he must track down the amulet and complete the ultimate objective: Assassinate Wizard Lord Taladain, a man with the power of a god. Rhoa is an acrobat, diminutitve, agile, and daring. Armed with the Eye of Obscurance, she sets out to accomplish the unthinkable. Haunted by a troubled past, she cannot escape a single, all-consuming desire. She would risk anything to see Lord Talad...
An enemy threatens the kingdoms of Issalia, bent on conquest and intent on vanquishing Chaos magic forever. The Empire has returned. Assassinations, subterfuge, and betrayal have fueled a rapid rise to power...a rise backed by fire-powered weapons. The domination of Issalia is merely a matter of time. The wardens work in secret to stop this radical enemy. Trained as spies, warriors, rangers, inventors, and magic-users, they have reduced the enemy threat. Even so, war is imminent. The kingdoms must stand against the enemy's advanced weapons and superior numbers. The wardens and Chaos magic offer slim hope. Join the battle. The fate of Issalia hangs in the balance. The thrilling conclusion to the Wardens of Issalia saga awaits. Download and prepare for battle.
A conflict of ideals - magic versus fire-powered weapons. The fate of Issalia hangs in the balance. A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia's western kingdoms. Tensions rise as both sides prepare for war. What deadly weapon will the Empire develop next? Brandt and Quinn are espions - part spy, part thief, part assassin. Undercover within Empire headquarters, they gather information, seeking a means to foil the Empire's plans. One misstep could result in death - their own and thousands of others. They are joined by a small squad of fellow wardens: Wildcats - warriors trained to fight while powered by magic Rangers - experts in nature, these archers scout enemy forces Gadgeteers - engineers who invent magic-powered machines and weapons Arcanists - those who can wield Chaos - a destructive, rune-based magic Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, magic will be outlawed and those who can wield it...executed. The wardens must stop this Imperial Gambit.
Book 4 in the Fall of Wizardoms epic fantasy saga.
Book 1 in the Fall of Wizardoms epic fantasy saga.
Book 2 in the Fall of Wizardoms epic fantasy saga.
An enemy rises, driven by radical beliefs and armed with destructive weapons. Urgency forces the wardens into action, for a new Empire has captured the eastern kingdoms and seeks to conquer all of Issalia. If the Empire succeeds, magic users will be persecuted. Everson is a gadgeteer, tasked with harnessing a magical power source. Leveraging his brilliance, he creates new inventions that astound his superiors. His next amazing discovery might save lives...or it could destroy them. As an espion, Quinn hones her skills in preparation of her first mission. Intense training, combined with her fierce determination and fearless nature, transforms her into something lethal. She will need those skills when she is sent into the heart of the Empire. Alone. Joined by magic-wielding royal twins and a small group of veterans, the wardens act as Issalia's shield against tyranny. However, the Empire's machinations extend far beyond what anyone suspects.
This is the first entry in the YA/Fantasy series, Wardens of Issalia. The series contains mystery and intrigue as an espionage thriller set in a fantasy world where magic and science converge.
Ruthless wizards vie to claim a vacant throne, unaware that their actions could alter the balance of magic.Lord Taladain is dead, the result of an exotic scheme and made possible by the Eye of Obscurance, an amulet so secret that anyone aware of its existence is in grave danger. What will happen should the amulet fall into the wrong hands?With a neighboring wizardom in chaos, Wizard Lord Malvorian seeks to expand his power, capturing prayers meant for another wizard lord and strengthening his magic beyond anything ever recorded. What will happen should Malvorian's power equal that of two gods?Balance of Magic continues the Fate of Wizardoms saga, an epic fantasy adventure filled with magic, intrigue, schemes, and betrayal, perfect for fans of Wheel of Time or Riyria Chronicles.
Book 5 in the Fate of Wizardoms epic fantasy saga.