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The New Routledge Companion to Science Fiction provides an overview of the study of science fiction across multiple academic fields. It offers a new conceptualisation of the field today, marking the significant changes that have taken place in sf studies over the past 15 years. Building on the pioneering research in the first edition, the collection reorganises historical coverage of the genre to emphasise new geographical areas of cultural production and the growing importance of media beyond print. It also updates and expands the range of frameworks that are relevant to the study of science fiction. The periodisation has been reframed to include new chapters focusing on science fiction pro...
From puzzles and cards to pinball and die games, find out about the children's games produced as propaganda during World War II. During the Second World War, hundreds of games were manufactured by the British, Germans and Americans aimed at children. Despite being cheaply made due to the wartime economy, the games were often fun to play and challenging to win. They also had considerable propaganda value helping to manipulate children into supporting the war. To get their attention, many of the games incorporated dramatic artwork and were based on real wartime events from the evacuation of children in 1939 to the dropping of the atomic bomb in 1945. This book features a large selection of dif...
From the inception of the science fiction film, writers, directors, producers, and actors have understood that the genre lends itself to a level of social commentary not available in other formats. Viewers find it easier to accept explorations of such issues as domestic violence, war, xenophobia, faith, identity, racism, and other difficult topics when the protagonists exist in future times or other worlds that are only vaguely similar to our own. The 22 original essays in this collection examine how the issues in particular science fiction films--from 1930's High Treason to 1999's The Iron Giant--reflect and comment on the prevailing issues of their time. The 16 writers (including such noted contributors as Ted Okuda, Gary Don Rhodes, Bryan Senn, John Soister and Ken Weiss) provide insight on how the genre's wistful daydreaming, forthcoming wonders, and nightmarish scenarios are often grounded in the grimmer realities of the human condition. Films covered include It Came from Outer Space, Godzilla, The 27th Day, Alien and Starship Troopers, plus television's The Adventures of Superman, the Flash Gordon serials, and vintage space cartoons by Fleischer.
Index of pedigrees and alliances many a noble lord, paramount in his own country, would be astonished to find that his less distinguished neighbour was of a nobility as ancient as his own.