Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Playing at the World
  • Language: en
  • Pages: 698

Playing at the World

  • Type: Book
  • -
  • Published: 2012
  • -
  • Publisher: Unknown

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Game Wizards
  • Language: en
  • Pages: 401

Game Wizards

  • Type: Book
  • -
  • Published: 2021-10-12
  • -
  • Publisher: MIT Press

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigat...

The Elusive Shift
  • Language: en
  • Pages: 332

The Elusive Shift

  • Type: Book
  • -
  • Published: 2020-12-22
  • -
  • Publisher: MIT Press

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examine...

The Birth of City Planning in the United States, 1840–1917
  • Language: en
  • Pages: 484

The Birth of City Planning in the United States, 1840–1917

  • Type: Book
  • -
  • Published: 2003-09-10
  • -
  • Publisher: JHU Press

Publisher Description

Jon Peterson
  • Language: en
  • Pages: 140

Jon Peterson

  • Type: Book
  • -
  • Published: 2017-11-15
  • -
  • Publisher: Unknown

Paintings by Jon Peterson from 2005-2017

Jon Peterson
  • Language: en
  • Pages: 70

Jon Peterson

  • Type: Book
  • -
  • Published: 2013-04-01
  • -
  • Publisher: Unknown

A biographical retrospective of the work of Jon Peterson, a Los Angeles painter and sculptor best known for a project of so-called "bum shelters," environmental sculptures placed around Skid Row in the 1970s and '80s. After a battle with cancer, he returned to painting for the sheer joy of it and has been creating canvases both haunting and humorous.

The Elusive Shift
  • Language: en
  • Pages: 332

The Elusive Shift

  • Type: Book
  • -
  • Published: 2020-12-22
  • -
  • Publisher: MIT Press

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

12 Rules for Life
  • Language: en
  • Pages: 536

12 Rules for Life

  • Type: Book
  • -
  • Published: 2018-01-16
  • -
  • Publisher: Penguin UK

The #1 Sunday Times and International Bestseller from 'the most influential public intellectual in the Western world right now' (New York Times) What are the most valuable things that everyone should know? Acclaimed clinical psychologist Jordan Peterson has influenced the modern understanding of personality, and now he has become one of the world's most popular public thinkers, with his lectures on topics from the Bible to romantic relationships to mythology drawing tens of millions of viewers. In an era of unprecedented change and polarizing politics, his frank and refreshing message about the value of individual responsibility and ancient wisdom has resonated around the world. In this book...

Uncovering Indigenous Models of Leadership
  • Language: en
  • Pages: 127

Uncovering Indigenous Models of Leadership

Uncovering Indigenous Models of Leadership focuses on Native and Indigenous leadership as an expression of a lived experience––as seen, felt, and heard––from the perspectives provided by Native Pacific Islanders, Polynesians, and, more specifically, Samoans from the Talavou clan. Central to this study is the question: What themes and elements influence Samoan leadership and how might these leaders provide others, elsewhere, with a different model of leadership, to reduce the inequitable effects of capitalism’s insatiable hunger for more power and material gain, so that all people on planet Earth might thrive? This study asserts that alternative models of leadership must be uncovere...

Dungeons & Dragons Art & Arcana
  • Language: en
  • Pages: 450

Dungeons & Dragons Art & Arcana

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, ...