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This volume was first published by Inter-Disciplinary Press in 2012. A collection of papers presented at the 2nd Global Conference on Experiential Learning in Virtual Worlds, held in Prague, Czech Republic. Presenters discussed their research on the impact of utilizing virtual worlds for educational purposes. Presenters also discussed the influence virtual worlds have on concepts such as identity, learning and interaction.
This volume examines the crafting of media personas in celebrity culture and war films, their focus on extreme situations, and how media consumers judge them and learn from them.
Seeking to preserve our future, this volume attempts to imagine in what form the apocalypse may strike. It critically assesses the roles played by literature as well as digital media as instruments for the propagation of apocalyptic ideas through its envisioning in books, movies and T.V. serials alike. The volume seeks to preserve both our future social and environmental futures through the different predictions of the end.
An examination of how debates originating in the Quarrel of the Ancients and the Moderns informed a broader exploration of the relation between past and present in various realms of eighteenth-century thought.
In this manifesto, distinguished critic Wayne Booth claims that communication in every corner of life can be improved if we study rhetoric closely. Written by Wayne Booth, author of the seminal book, The Rhetoric of Fiction (1961). Explores the consequences of bad rhetoric in education, in politics, and in the media. Investigates the possibility of reducing harmful conflict by practising a rhetoric that depends on deep listening by both sides.
The book offers an inter-disciplinary study of urban pop cultural imagination in the modern metropolis. The authors engage in discussions on the nature of urban popular cultures and the ways by which we understand and appreciate urban existence.
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than pres...
Since August 1969, the Woodstock Music and Art Fair looms large when recounting the history and impact of the baby boom generation and the societal upheavals of the Sixties. Scholars study the sociological, political, musical, and artistic impact of the event and use it as a cultural touchstone when exploring alternative perspectives or seeking clarity. This interdisciplinary annotated bibliography records the details of over 400 English-language resources on the Festival, including books, chapters, articles, websites, transcriptions and videos. Divided into six main subsections―Culture & Society, History, Biography, Music, Film, Arts & Literature―for ease of consultation Woodstock Schol...
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Provides historical coverage of the United States and Canada from prehistory to the present. Includes information abstracted from over 2,000 journals published worldwide.