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Challenges and opportunities in designing and using appropriate technology in various learning environments are explored here in this overview of information communication technology (ICT) initiatives in education. A key intention of the book is to report on the work of several researchers and product developers engaged in investigating the potential of ICT in learning environments in terms of users, computers, and organization. Chapters discuss implications for design of e-learning environments, and look at the influence of design on learning. Rodrigues is director of the Institute of Science Education in Scotland. Annotation copyrighted by Book News, Inc., Portland, OR
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At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.
"The structural designs that occur in nature - in molecules, in crystals, in living cells - appear in this fully illustrated book as a source of inspiration and study of design of man-made structures" -- BOOK JACKET.
Twelve-year-old Tery Ordway takes a reporter's job under an overbearing editor on Balona High School's summer newspaper, the Korndogger. The subject of her article is 105-year-old Junior Kuhl, a survivor of the fearsome 1906 San Francisco earthquake and fire.
A chaming English butler or perhaps he is a spy escaping assassins, finds himself in foggy Balona, CA 95232. Taking rooms with an elderly widow, he is soon a popular member of the small town's elite, quickly being invited to social club membership, becoming a candidate for municipal office, and investing in the local sausage-making company. Townsfolk now begin to disappear and the flavor of the local korndog assumes an unusual piquancy. The author terms this story "cosy horror."
A comprehensive course in Scheme, covering all of its major features: abstraction; functional programming; data types; recursion; and semantic programming. This volume aims to teach students to program in Scheme and discusses different programming paradigms in depth. An important theme throughout is that of meta-programming, thus providing an insight into topics such as type-checking and overloading.
Comprehensive synthesis of information organized under six main areas: the setting, legal basis for wilderness, management concepts and direction, important elements for management, wilderness use and its management, and problems and opportunities, all as they relate to the North American, principally U.S., scene.
A comprehensive first course in Scheme, covering all of its major features: abstraction, functional programming, data types, recursion, and semantic programming. Although the primary goal is to teach students to program in Scheme, this will be suitable for anyone taking a general programming principles course. Each chapter is divided into three sections: core, appendix , and problems. Most essential topics are covered in the core section, but it is assumed that most students will read the appendices and solve most of the problems - all of which require short Scheme procedures. As well as providing a thorough grounding in Scheme, the author discusses different programming paradigms in depth. An important theme throughout is that of "meta-programming", thus providing an insight into topics such as type-checking and overloading which might otherwise be missed.
The Natural Forces Laboratory: Ralph Knowles and the Instrumentalized Studio is part of Studies in the Design Laboratory, a series of digital publications produced by the Canadian Centre for Architecture and the Harvard University Graduate School of Design that investigates case studies of the laboratory environment as an incubator for the integration of digital tools into design practice in the second half of the twentieth century.