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Anti-Social Behaviour
  • Language: en
  • Pages: 600

Anti-Social Behaviour

  • Categories: Law

Anti-social behaviour has been an extremely topical area of law for some years. However, despite the persistent focus on this subject, what may be termed the "law of anti-social behaviour" is still to be found scattered amongst a perplexing array of both criminal and civil statutes, and common law principles - some created for the purpose, others adapted to fit. This exciting new book builds on the authors' previous Blackstone's Guide on the subject, to define the boundaries and parameters of "anti-social behaviour law", and pull together the various offences, powers, and remedies into a single, coherent subject. Written in a clear and practical style, the book examines the appropriate practice and procedure in the criminal and civil courts, together with alternative forms of dispute resolution. The text is supported by a range of helpful court forms and precedents, flowcharts, and summaries, and the appendices include relevant non-statutory materials (such as central government guidance, codes of practice, and guides to best practice).

Swift Development with Cocoa
  • Language: en
  • Pages: 472

Swift Development with Cocoa

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

IOS Swift Game Development Cookbook
  • Language: en
  • Pages: 405

IOS Swift Game Development Cookbook

The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language.

Mobile Game Development with Unity
  • Language: en
  • Pages: 463

Mobile Game Development with Unity

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

iOS Game Development Cookbook
  • Language: en
  • Pages: 498

iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens

IOS Game Development Cookbook
  • Language: en
  • Pages: 395

IOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens

Learning Cocoa with Objective-C
  • Language: en
  • Pages: 388

Learning Cocoa with Objective-C

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Learning Cocoa with Objective-C
  • Language: en
  • Pages: 361

Learning Cocoa with Objective-C

This updated book covers everything readers need to get started for developing Apple applications--from object-oriented programming to working with iCloud and Xcode Integrated Development.

iOS Swift Game Development Cookbook
  • Language: en
  • Pages: 636

iOS Swift Game Development Cookbook

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. Design the architecture and code layout of your game Build and customize menus with UIKit Detect and respond to user input Use techniques to play sound effects and music Learn different ways to store information for later use Create 2D graphics with SpriteKit Create 3D graphics with SceneKit Add two-dimensional physics simulation Learn beginning, intermediate, and advanced 3D graphics with OpenGL Create challenges with artificial intelligence Take advantage of game controllers and external displays

Learning Cocoa with Objective-C
  • Language: en
  • Pages: 463

Learning Cocoa with Objective-C

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing