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Learning Cocoa with Objective-C
  • Language: en
  • Pages: 388

Learning Cocoa with Objective-C

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Learning Cocoa with Objective-C
  • Language: en
  • Pages: 361

Learning Cocoa with Objective-C

This updated book covers everything readers need to get started for developing Apple applications--from object-oriented programming to working with iCloud and Xcode Integrated Development.

IOS Game Development Cookbook
  • Language: en
  • Pages: 395

IOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens

IOS Swift Game Development Cookbook
  • Language: en
  • Pages: 405

IOS Swift Game Development Cookbook

The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language.

History of Chelmsford
  • Language: en
  • Pages: 951

History of Chelmsford

None

Annual Report - United Church Board for World Ministries
  • Language: en
  • Pages: 1126

Annual Report - United Church Board for World Ministries

  • Type: Book
  • -
  • Published: 1854
  • -
  • Publisher: Unknown

Vols. for 1970- include "Calendar of prayer" with directory of missionaries (formerly called pt. 3)

Annual Report - American Board of Commissioners for Foreign Missions
  • Language: en
  • Pages: 790
Report
  • Language: en
  • Pages: 236

Report

  • Type: Book
  • -
  • Published: 1851
  • -
  • Publisher: Unknown

None

Transactions of the Massachusetts Horticultural Society
  • Language: en
  • Pages: 1134

Transactions of the Massachusetts Horticultural Society

  • Type: Book
  • -
  • Published: 1883
  • -
  • Publisher: Unknown

None

The Incredible Ditch
  • Language: en
  • Pages: 160

The Incredible Ditch

None