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Ong's Hat: The Beginning
  • Language: en
  • Pages: 114

Ong's Hat: The Beginning

“…a bizarre Internet phenomenon: an “immersive” online experience—part mystery, part game, part who knows what—known as both the Incunabula Papers and Ong’s Hat. The Incunabula Papers/Ong’s Hat was, or is, a “many-threaded, open-ended interactive narrative” that ”weds an alternate history of chaos science and consciousness studies to conspiracy theories, parallel dimensions, and claims that computer-mediated environments can serve as magical tools…. the documents provoked a widespread “immersive legend-trip” in the late 1990s. Via Web forums, participants investigated the documents—manifestos—which spun up descriptions of brilliant but suppressed discoveries relating to paths that certain scientists had forged into alternate realities. Soon, those haunted dimensions existed in the minds and fantasies of Ong’s Hat’s many participants. That was evident as they responded to the original postings by uploading their own—all manner of reflections and artifacts: personal anecdotes, audio recordings, and videos—to augment what became “a really immersive world, and it was vast”.

Ong's Hat: The Beginning
  • Language: en
  • Pages: 114

Ong's Hat: The Beginning

“…a bizarre Internet phenomenon: an “immersive” online experience—part mystery, part game, part who knows what—known as both the Incunabula Papers and Ong’s Hat. The Incunabula Papers/Ong’s Hat was, or is, a “many-threaded, open-ended interactive narrative” that ”weds an alternate history of chaos science and consciousness studies to conspiracy theories, parallel dimensions, and claims that computer-mediated environments can serve as magical tools…. the documents provoked a widespread “immersive legend-trip” in the late 1990s. Via Web forums, participants investigated the documents—manifestos—which spun up descriptions of brilliant but suppressed discoveries relating to paths that certain scientists had forged into alternate realities. Soon, those haunted dimensions existed in the minds and fantasies of Ong’s Hat’s many participants. That was evident as they responded to the original postings by uploading their own—all manner of reflections and artifacts: personal anecdotes, audio recordings, and videos—to augment what became “a really immersive world, and it was vast”.

The Incunabula Papers: Ong's Hat and Other Gateways to New Dimensions Version 2. 0
  • Language: en
  • Pages: 115

The Incunabula Papers: Ong's Hat and Other Gateways to New Dimensions Version 2. 0

  • Categories: Art

“…a bizarre Internet phenomenon: an “immersive” online experience—part mystery, part game, part who knows what—known as both the Incunabula Papers and Ong’s Hat. The Incunabula Papers/Ong’s Hat was, or is, a “many-threaded, open-ended interactive narrative” that ”weds an alternate history of chaos science and consciousness studies to conspiracy theories, parallel dimensions, and claims that computer-mediated environments can serve as magical tools…. the documents provoked a widespread “immersive legend-trip” in the late 1990s. Via Web forums, participants investigated the documents—manifestos—which spun up descriptions of brilliant but suppressed discoveries relating to paths that certain scientists had forged into alternate realities. Soon, those haunted dimensions existed in the minds and fantasies of Ong’s Hat’s many participants. That was evident as they responded to the original postings by uploading their own—all manner of reflections and artifacts: personal anecdotes, audio recordings, and videos—to augment what became “a really immersive world, and it was vast”.

Xen
  • Language: en
  • Pages: 142

Xen

In a world devoid of rites of passage, Ezra Buckley finds himself confronted with the genuine prospect of having a life-changing, Liminal experience in the woods of Big Sur. What is it that he experiences? Is it the legendary Watchers of Big Sur phenomena or something else? Will he survive it? Is it even real? Xen is a work that confronts the questions of identity, modernity, life, the other, and the place for rites of passage in the modern world. “…wildly creative experiments with form…through a down-to-earth lens and with a sense of humor. … I felt spoken to many times as Ezra articulated his own frustrations with life and with his own expectations of the world.” – DAVID AMITO,...

Legend-Tripping Online
  • Language: en
  • Pages: 226

Legend-Tripping Online

On the Internet, seekers investigate anonymous manifestos that focus on the findings of brilliant scientists said to have discovered pathways into alternate realities. Gathering on web forums, researchers not only share their observations, but also report having anomalous experiences, which they believe come from their online involvement with these veiled documents. Seeming logic combines with wild twists of lost Moorish science and pseudo-string theory. Enthusiasts insist any obstacle to revelation is a sure sign of great and wide-reaching efforts by consensus powers wishing to suppress all the liberating truths in the Incunabula Papers (included here in complete form). In Legend-Tripping O...

Gearheads
  • Language: en
  • Pages: 324

Gearheads

In the early nineties, a visionary special-effects guru named Marc Thorpe conjured a field of dreams different from any the world had seen before: It would be framed by unbreakable plastic instead of cornstalks; populated not by ghostly ballplayers but by remote-controlled robots, armed to the steely teeth, fighting in a booby-trapped ring. If you built it, they'd come all right.... In Gearheads, Newsweek technology correspondent Brad Stone examines the history of robotic sports, from their cultish early years at universities and sci-fi conventions to today's televised extravaganzas -- and the turmoil that threatened the whole enterprise almost from the beginning. By turns a lively historical narrative, a legal thriller, and an exploration of a cultural and technological phenomenon, Gearheads is a funny and fascinating look at the sport of the future today.

The Gamecaller
  • Language: en
  • Pages: 1351

The Gamecaller

The "Gamecaller"- a unique name for a unique occupation given by a unique character himself. M.D. Pettie was the gamecaller, "calling games" for a group of dropout professionals who roamed the world playing a series of consciousness-expanding games... Zen master... cult leader..a CIA operative... con man... saint... [and] storyteller. He never claimed to be anything more than a student and a bemused observer of human folly... This is the personal story of some of the games that he invented, told by one of his players. ISBN: 978-0-9796271-8-7 To continue the gift economy experiment, in 2005 Tobe Terrell started The Gainesville Zen Center, where hospitality is offered to world travelers. The b...

YouTube
  • Language: en
  • Pages: 304

YouTube

Explains how to view, upload, and share videos with friends and the Internet community using the YouTube website.

Liminal
  • Language: en
  • Pages: 64

Liminal

  • Categories: Art

The only way I can get this story out safely is to call it fiction. However, I assure you, it is not. I have written it in the fashion of a movie treatment, thinking this was the best way to disguise its intention. However, things have changed since I wrote this in 2017 and even though it was optioned to be made into a movie, I fear that it was actually optioned in order to be shelved so that this story never sees the light of day. Time is running out, so what you see before you is the act of a desperate man. This is a warning to all of you out there, something has been unleashed and I must accept responsibility for it. I can only hope that once you have read my confession, that you can forg...

Our Cup Runneth Over
  • Language: en
  • Pages: 379

Our Cup Runneth Over

  • Type: Book
  • -
  • Published: 2013-03
  • -
  • Publisher: AuthorHouse

Carolyn and her husband Herbert came from two different worlds. She from a small town in West Virginia, and he from a small village in East Prussia. They each experienced a different kind of life during World War II. Herbert escaped death by the Russians, and the only act of war Carolyn saw was selling war bonds and standing in line for nylons for her mother until the telegraph came. Carolyn's father was severely injured during a raid over Tokyo and would never be the same. Herbert's family did not know if his father was dead or alive for the three years they were in a refugee camp after fleeing from the Russians.