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Contributions by Lanette Cadle, Züleyha Çetiner-Öktem, Renata Lucena Dalmaso, Andrew Eichel, Kyle Eveleth, Anna Katrina Gutierrez, Darren Harris-Fain, Krystal Howard, Christopher D. Kilgore, Kristine Larsen, Thayse Madella, Erica McCrystal, Tara Prescott-Johnson, Danielle Russell, Joe Sutliff Sanders, Joseph Michael Sommers, and Justin Wigard Neil Gaiman (b. 1960) reigns as one of the most critically decorated and popular authors of the last fifty years. Perhaps best known as the writer of the Harvey, Eisner, and World Fantasy Award–winning series The Sandman, Gaiman quickly became equally renowned in literary circles for Neverwhere, Coraline, and the award-winning American Gods, as wel...
From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.
Alan Moore, the idiosyncratic, controversial and often shocking writer of such works as Watchmen, The League of Extraordinary Gentlemen, and V for Vendetta, remains a benchmark for readers of comics and graphic novels. This collection investigates the political, social, cultural, and sexual ideologies that emerge from his seminal work, Lost Girls, and demonstrates how these ideologies relate to his larger body of work. Framed by Moore's insistence upon deconstructing the myth of the superhero, each essay attends to the form and content of Moore's comics under the rubric of his pervasive metaphor of the "politics of sexuality/the sexing of politics."
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
Neil Gaiman (b. 1960) currently reigns in the literary world as one of the most critically decorated and popular authors of the last fifty years. Perhaps best known as the writer of the Harvey, Eisner, and World Fantasy Award-winning DC/Vertigo series, The Sandman, Gaiman quickly became equally renowned in literary circles for works such as Neverwhere, Coraline, and American Gods, as well as the Newbery and Carnegie Medal-winning The Graveyard Book. For adults, for children, for the comics reader to the viewer of the BBC’s Doctor Who, Gaiman’s writing has crossed the borders of virtually all media and every language, making him a celebrity on a worldwide scale. The interviews presented h...
The book explores the multi-faceted nature of contemporary reflections on agency, focusing on various discursive practices that shape the posthumanist approach to the relationship between the human and non-human world from a planetary perspective. The chapters delve into critical human-animal studies, examine new non-anthropocentric identity constructs, and offer analyses that reinterpret meanings through semiotic inversions and challenge static cultural patterns. The book concludes with discussions on decolonization practices that aim to liberate agency from oppressive systems, particularly those dominated by imperial phallogocentrism.
This book calls for an investigation of the ›borderlands of narrativity‹ — the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual. It opens up a conversation about the ›beyond‹ of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualize these borderlands, the book introduces the notion of »narrative liminality,« which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years.
Throughout the long running BBC series Doctor Who, the Doctor has rarely been alone, traveling with both female and male "companions." The companion is essential to Doctor Who because he or she is a stand-in for the audience, providing information about the Doctor's ongoing adventures. With the casting of a female actor in the role of the Doctor in 2018, one criticism of the series was finally resolved. After the shift in gender identity, the role of the Doctor and the companion also shifted--or has it? The continued focus on romantic relations between the TARDIS occupants has led to complaints from both male and female fans, reiterating and reinforcing myriad criticisms about the portrayal of the female companions. Essays in this book consider how gender is presented in Doctor Who and how certain female companions have been able to break out of the gendered roles usually assigned to them through the classic and new series.
Comics and the U.S. South offers a wide-ranging and long overdue assessment of how life and culture in the United States South is represented in serial comics, graphic novels, newspaper comic strips, and webcomics. Diverting the lens of comics studies from the skyscrapers of Superman's Metropolis or Chris Ware's Chicago to the swamps, backroads, small towns, and cities of the U.S. South, this collection critically examines the pulp genres associated with mainstream comic books alongside independent and alternative comics. Some essays seek to discover what Captain America can reveal about southern regionalism and how slave narratives can help us reread Swamp Thing; others examine how creators...