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This book constitutes the refereed proceedings of the 9th International Work-Conference on Artificial Neural Networks, IWANN 2007, held in San Sebastián, Spain in June 2007. Coverage includes theoretical concepts and neurocomputational formulations, evolutionary and genetic algorithms, data analysis, signal processing, robotics and planning motor control, as well as neural networks and other machine learning methods in cancer research.
Este libro es el resultado de un proceso investigativo que buscó reconocer el gran potencial pedagógico, didáctico y biológico que tiene la UPN para el estudio y conservación de las aves. La publicación es el fruto de más de dos años de trabajo de observación, de registro fotográfico y de investigación en tres sedes de la institución (Parque Nacional, Valmaría y calle 72) y en otras regiones del país donde se realizaron trabajos edagógicos que involucraron a las aves como una estrategia educativa.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Researc...
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This volume examines violence across Latin America and the Caribbean to demonstrate the importance of subnational analysis over national aggregates.