You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
The sea is the birthplace of legends. Nia, a young mermyd of the Bluefin clan, has had one wish all her life -- to be an Avatar in her beloved home of Atlantis. The ten Avatars rule the beautiful and peaceful undersea city alongside the ancient Farworlders, whose magic keeps their world alive. To be an Avatar is an honor and a great responsibility, and Nia dreams of taking her place among the noble ten. Now, at sixteen, Nia has a chance to see her dream come true. Atlantis is choosing its next Avatar, and Nia knows she is supremely qualified. But there is something Nia doesn't know -- if she gets her heart's desire, it could mean the end of her treasured world of Atlantis forever.
In the second novel of “adventure, magic, and mystery” in the Water trilogy, only land-dwellers can save the undersea world, from the author of Ascension (VOYA). Sixteen-year-old Corwin has found himself a wanted man in fifth-century Wales, thanks to his former mentor, a trickster and thief. Reduced to searching for seashells to peddle, he finds an especially shiny one in the tentacles of a beached sea creature, a shell that will leave a mark on his palm, and in his mind. Plagued by visions all his life, Corwin now sees things with new eyes and senses, including the mysterious girl who comes to his rescue when he is captured by royal guards. Her name is Nia, and she, too, has the mark, a...
In the Japanese emperor's court, the hypocrisy of status-hungry officials threatens Uguisu, the modest, young flute player who wins the emperor's heart. When Uguisu is superseded, as in the original fairy tale, by a bejeweled wanton, Lady Hinata, the emperor's cat (and familiar of a goddess) comes to her rescue.
Entrusted with an important task that will take him into the perilous waters of East Africa and India, apothecary's assistant Thomas Chinnery is alarmed when the ship's captain turns pirate. Reprint.
Thirteen-year-old Fujiwara no Mitsuko, daughter of a noble family in the imperial court of twelfth century Japan, enlists the help of a shape-shifter and other figures from Japanese mythology in her efforts to save her older sister's life.
Throughout the twelfth century, two rival clans, the Minomoto and the Taira, struggled for supremacy in Imperial Japan. Each attempted a rebellion and, for a time, the Taira gained ascendancy. But their rule turned despotic and at last, during the Genpei War of 1179-1185, the Minomoto drove the Taira out of the capital and took control for themselves. At the final battle of Dan-no-ura, the Taira-born child-emperor and his family all jumped into the Inland Sea to avoid capture and drowned. With them was lost the Imperial Sword, never to be seen again. The Minomoto leader took control, moved the capital, and became the first Shogun of Japan. That much is history. But wherefore come the tales o...
A young English apothecary's apprentice sent to India and captured by the Inquisition reclaims his freedom by pretending to know the source of a mysterious power called the Rasa Mahadevi, which can raise the dead.
Haunted by a broken promise to a powerful god, fifteen-year-old Mitsuko again enlists the aid of a mischievous shape-shifter who helps her learn to think for herself.
Attempting to hone her style, a performance artist inadvertently calls upon the assistance of two gnomelike creatures. At first their advice is invaluable, but the situation quickly turns dangerous as she finds herself trapped between two conflicting, evil bands--the Sidhe and the faerie.
Fantasy, magic and romance deftly woven into a story of gods and monsters, dark secrets and strange omens . . . Veiled against the world, and served only by the blind and short-sighted, a mysterious woman comes to Republican Rome to gain the answer to the riddle: "What can change stone into living flesh?"