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WHO CAN YOU TRUST AT 250 KPH? When rookie racer Tezz Fletcher wrecks her beloved Shin-Hyung in the underground street racing league known as the Kaidō Club, it's clear her #1 rival Miranda Lopez is to blame. It's even clearer that the wreck drives a deeper wedge between the two former friends. But when Tezz's totaled ride ends up in the clutches of a Seattle megacorp trying to steal her custom tech, things get more complicated. Lopez is after the same tech to help her sister, who works for that exact corp—and they're both in so deep, Lopez is desperate for help. With the last race of the season approaching and the megacorp coming to collect, Tezz has no choice but to put aside her rivalry with Lopez and team up to take down their bigger enemy. Can they win against the champion street racer the corp sponsors? Or will the corp use the Kaidō Club's strict rules to take down Tezz and Lopez both?
This book develops new insights into the evolving nature of organizations by applying the methodologies of posthumanist thought to the fields of organizational theory and management. An emerging 'organizational posthumanism' is described that makes sense of the ways in which forces of technological posthumanization are reshaping the members, personnel structures, information systems, processes, physical and virtual spaces, and external environments available for use by organizations. Conceptual frameworks and analytic tools are formulated that diagnose the convergence in the capacities of human and artificial actors generated by new technologies relating to human augmentation, synthetic agency, and digital-physical ecosystems. As the first systematic study of these topics, this text will interest scholars and students of organizational management and management practitioners who grapple on a daily basis with the forces of technologization that are increasingly powerful drivers of organizational change.
IT’S A WILD, WILD, WILD SIXTH WORLD… There are a million stories in the dark, gritty world of Shadowrun, and this all-new volume brings sixteen of the best together for an in-depth look at this dark future of megacorps and the street warriors fighting against them. Featuring established authors as well as brand-new voices, each tale is a vicious slice of life in the Sixth World. An injured street samurai whose call to DocWagon turns into the opportunity of a lifetime…if he can just live to collect it. A street-smart runner team confronts their most dangerous mission yet—hiding out in an isolated rural town. A corporate executive squares off against a ruthless vice-president in their ...
INNOVATION, EXCELLENCE, INCLUSIVITY…INSANITY?! The Evo Corporation emerged from the troubled 2060s as a new company with a new mindset: having the most diverse and creative workforce in the Sixth World! Evo has embraced the three-way ideals of innovative augmentation, consistent excellence in their products, and being a metahuman-friendly corporation that makes metahuman-friendly products. Innovation, Excellence, and Inclusivity are Evo’s three pillars, and are celebrated in everything it does. Kenjiro Ishihara was fully brought up in that Evo mindset. Born into, raised, and educated by the most accepting megacorporation on Earth, he wants nothing more than to pay Evo back for the amazing life it has given him. But now Kenji finds himself ensnared in the bloodiest of megacorporate politics. With a manipulative, ruthless boss making a violent power play in the Seattle shadows, with coworkers out to take his head and curry favor, and with a rival branch escalating the warfare, Ishihara can only hold on by the skin of his teeth… …until he learns he not only can’t trust his department, but perhaps not even his own mind!
A TEST OF LOYALTY… Clan Jade Falcon’s war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons’ vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation—no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in her way suffer swift and brutal elimination. Star Captain Archer Pryde is an unconventional Falcon MechWarrior who chafes at carrying out his Khan’s terror tactics, but he delivers results in combat, so Malvina has turned a blind eye to his beliefs so far. But when civilians on a conquered world revolt against their Clan masters, innocents are caught in the Falcons’ crosshairs. Archer and his fellow MechWarriors must prove their mettle to Star Colonel Nikita Malthus, the Khan’s vindictive advisor, by carrying out their scorched-earth orders to the letter. But are these orders a betrayal of what it means to be a true and honorable Jade Falcon? With both his loyalty and honor in question, Archer must run the gauntlet between duty and principles, or risk his own destruction.
What are the best practices for leading a workforce in which human employees have merged cognitively and physically with electronic information systems and work alongside social robots, artificial life-forms, and self-aware networks that are ‘colleagues’ rather than simply ‘tools’? How does one manage organizational structures and activities that span actual and virtual worlds? How are the forces of technological posthumanization transforming the theory and practice of management? This volume explores the reality that an organization’s workers, managers, customers, and other stakeholders increasingly comprise a complex network of human agents, artificial agents, and hybrid human-sy...
ALWAYS READY TO ROCK…AND RUN! It was supposed to be a Top Drek gig like any other: Play some tunes, have a fight, get wasted. How was I supposed to know the guy I cracked in two over a table was some corp bigwig? Like, not our usual crowd, y’know? (And look, I may be a bass player named Twinkle Toes, but I’m also a tall, red-skinned ork with a love for shouting, so there’s not way he didn’t see me coming.) So the corp gave us a choice: Do a job for them, or die. How the frag can I say no? I got my bandmates to look out for, including my adopted daughter (and amazing singer), Ametheest, her maybe-lover Silver, my best mate, Bleeding Blossom, and our loser keyboardist, Lance. But our spotlight is growing, dispelling the shadows we desperately need to hide in. Rock and roll might not jive with the corps…and Ottawa’s gonna get caught in the crossfire. In the end, only one question remains for all of us, chummer: You gonna be SINless…or soulless?
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The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbioti...
OUTNUMBERED AND ON THE RUN! As the Marian Hegemony works to expand its holdings and seize planets from the Free Worlds League, the Ghost Dogs—led by the redoubtable veteran Colonel Hank Mallory—have been hired to defend the world of Hammer. Outnumbered three to one against the superior forces of Legatus Quintus Liberalis, the Ghost Dogs will have to pull not one but four aces out of their sleeves to defend the capital and fulfill their contract without losing their lives…