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Virtual Worlds, Real Libraries
  • Language: en
  • Pages: 276

Virtual Worlds, Real Libraries

"Virtual Worlds, Real Libraries is designed to help librarians and educators recognize the potential of multi-user virtual environments (MUVEs) and consider ways to get involved as they proliferate. Lori Bell, Rhonda B. Trueman, and 24 contributors describe innovative projects in Second Life and other virtual worlds, and demonstrate how reference, teaching, collections, discussion groups, young adult programs, and other services can be successfully applied in a virtual environment."--Cover.

The Participatory Cultures Handbook
  • Language: en
  • Pages: 314

The Participatory Cultures Handbook

  • Type: Book
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  • Published: 2013
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  • Publisher: Routledge

The Participatory Cultures Handbook will help students and scholars navigate this rapidly changing media and cultural terrain. Composed of newly commissioned essays from contributors across disciplines, this handbook will introduce students to the concept of participatory culture, explain how researchers approach participatory culture studies, and provide original examples of participatory culture in action. The wide range of topics explored in participatory culture include crowdsourcing, citizen journalism, fanfiction, wikis, video games, video sharing, transmedia storytelling, and much more.

Becoming a Media Mentor
  • Language: en
  • Pages: 247

Becoming a Media Mentor

Guiding children's librarians to define, solidify, and refine their roles as media mentors, this book in turn will help facilitate digital literacy for children and families.

Pop Goes the Library
  • Language: en
  • Pages: 324

Pop Goes the Library

You loved the blognow read the book! Whether you regularly follow entertainment and gossip news, or wondered Corbin Who? when you saw the recent ALA READ poster, Pop Goes the Library will help you connect with your users and energize your staff. Pop culture blogger-librarians Sophie Brookover and Elizabeth Burns define what pop culture is (and isnt) and share insights, tips, techniques, and success stories from all types of libraries. Youll discover practical strategies and ideas for incorporating the pop culture passions of your users into collections, programs, and services, plus a range of marketing and outreach ideas, technology tools, and ready-to-go programs you can start using today. Here is an eye-opening book thats as much fun to read as it is to apply!

Serving At-Risk Teens
  • Language: en
  • Pages: 234

Serving At-Risk Teens

Working with at-risk teens, including those who are homeless, incarcerated, or in foster care, is a rewarding but often challenging endeavor, especially with a growing number of at-risk teens in both urban and rural areas of the country. Based on best practices and personal experiences from many leaders in the field today, including authors Angela Craig and Chantell L. McDowell, this book shows how libraries and communities can work together to find new ways to serve this population. Packed with accessible and affordable programming ideas, ready-to-use templates, and techniques, this addition to the Teens @ the Library series Demonstrates why serving at-risk teens is important, and offers advice for gaining institutional support for outreach services Shows how to understand the needs of at-risk teens, including a discussion of the factors that place teens at risk Examines diversity within the at-risk population Suggests ways to partner with youth facilities, with real-world examples of working with non-library personnel and caregivers Provides guidance for collection and resource development Gives examples of technology-based programs to promote literacy and connectedness

Connecting Teens with Technology at the Library
  • Language: en
  • Pages: 119

Connecting Teens with Technology at the Library

Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community...

Young Adults Deserve the Best
  • Language: en
  • Pages: 137

Young Adults Deserve the Best

As high school enrollment continues to rise, the need for effective librarianship serving young adults is greater than ever before. "Young Adults Deserve the Best: Competencies for Librarians Serving Youth,” developed by Young Adult Library Services Association (YALSA), is a document outlining areas of focus for providing quality library service in collaboration with teenagers. In this book, Sarah Flowers identifies and expands on these competency areas. This useful work includes Anecdotes and success stories from the field Guidelines which can be used to create evaluation instruments, determine staffing needs, and develop job descriptions Additional professional resources following each chapter that will help librarians turn theory into practiceThe first book to thoroughly expand on this important document, Young Adults Deserve the Best is a key foundational tool not only for librarians but also for young adult specialists, youth advocacy professionals, and school administrators.

Serving Teens Through Readers' Advisory
  • Language: en
  • Pages: 176

Serving Teens Through Readers' Advisory

A guide to help readers' advisors serve teens. Offers techniques to connect with teens on their own terms, provides tips on creating a positive advisory experience, and includes "sure bets" lists, thematic reading lists, and sources of reviews.

The Entrepreneur's Guide to Second Life
  • Language: en
  • Pages: 326

The Entrepreneur's Guide to Second Life

"You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.

Technology and Literacy
  • Language: en
  • Pages: 146

Technology and Literacy

Explains why it is important for libraries to offer rich media technology-based programs for youth, and how you can do it in your library.