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Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Through ingenuity and invention, musicians and programmers developed code that enabled the limited hardware of those early 8-bit machines to perform musical feats that they were never designed to achieve. In time, that combination of hardware and creative code came to define a unique 8-bit sound that imprinted itself on a generation of gamers. For a new generation of musicians, this music has currency through the chipscene, a vibrant musical subculture that repurposes obsolete gaming hardware. It's p...
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.
This fluent and comprehensive field guide responds to increased interest, across the humanities, in the ways in which digital technologies can disrupt and open up new research and pedagogical avenues. It is designed to help scholars and students engage with their subjects using an audio-visual grammar, and to allow readers to efficiently gain the technical and theoretical skills necessary to create and disseminate their own trans-media projects. Documentary Making for Digital Humanists sets out the fundamentals of filmmaking, explores academic discourse on digital documentaries and online distribution, and considers the place of this discourse in the evolving academic landscape. The book wal...
Over the last decade, journalism has undergone radical changes: new languages, actors and methods have risen especially due to the digital transformation, revolutionizing this field in unpredictable ways. This book collects the most relevant scientific outputs of the Erasmus+ Capacity Building in Higher Education Post-Crisis Journalism in Post-Crisis Libya: A Bottom-up Approach to the Development of a Cross-Media Journalism Master Program (PAgES), co-funded by the European Commission in the Erasmus+ Capacity Building in Higher Education framework. It is ideally divided into two parts: the first section focuses on the theoretical and epistemological challenges of contemporary journalism, while the second part deals with the experiences of journalism(s), evoking tools, technical skills, and practices that are required within the media industry. Addressing topics concerning artificial intelligence, the role of algorithms, citizen journalism, the impact of Covid-19 and its challenges, social media dissemination, and many more, it gives a comprehensive and plural overview of what journalism is, or can be, today.
Interactive documentary is still an emerging field that eludes concise definitions or boundaries. Grounded in practice-based research, this collection seeks to expand the sometimes exclusionary field, giving voice to scholars and practitioners working outside the margins. Editors Kathleen M. Ryan and David Staton have curated a collection of chapters written by a global cohort of scholars to explore the ways that interactive documentary as a field of study reveals an even broader reach and definition of humanistic inquiry itself. The contributors included here highlight how emerging digital technologies, collaborative approaches to storytelling, and conceptualizations of practice as research...
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1961 through 1963. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains more than a thousand crosstables and match scores. It is indexed by events and by players.
In the last ten years, the field of documentary has been subject to substantial paradigm shifts due to the rise of digital media practices. This publication explores some central questions arising in this context: Who are the different interactors networking within the ‘new’ documentary nexus? How can we conceptualize interactive documentary practices as encounters and dynamic interactions within digital media culture and beyond? How can one methodologically approach this complex networked yet dynamic nexus in its constant flux? Developing a coherent and expandable operational set of methods to describe and analyse paradigmatic cases, this book addresses documentary theorists, (new) media scholars and students of media and communication studies who want to gain a survey of current developments in the field of interactive documentary practices.