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With the rapid changes in the social, political, economic and technological landscape around the world, today’s learners face a more globally competitive job market after leaving school. The 21st century, which is characterized by the emergence of knowledge-based societies, expects learners to be comfortable in dealing with ambiguities and complexities in the real world and to be able to use knowledge as a tool at their workplace. This book will help readers develop an in-depth understanding of authentic problem solving and learning, and how it can be used to make a difference in their school or learning communities for the development of 21st century competencies. Comprising 20 chapters w...
This book focuses on new and innovative spatial approaches based on smart solutions and developed in the field of geography and related interdisciplinary fields such as urban and regional studies, landscape ecology and ecosystem services. It includes contributions from a conference dedicated to the 100th anniversary of the Bulgarian Geographical Society. In turn, the book reveals how 21st-century geography is expected to facilitate the development of human capital and the knowledge society, while also offering place-specific solutions for sustainable regional development and utilization of the planet’s natural and human capital to improve social wellbeing. This volume is intended for the global geographical research community, as well as professionals and practitioners in all fields that deal with space, including regional planners and environmental managers.
This book explores future directions in Singaporean education as it moves beyond its historically formative goals of survival, efficiency and performance, and its emphasis on grades and formal credentialing. It examines the future of education via the 4Life framework, a four-form model for purposeful learning centered around social-emotional regulation and the well-being of the individual learner: Life-long learning, the learning that occurs over a learner's lifespan; Life-deep learning, a deep understanding of learned content and adaptive expertise; Life-wide learning, learning in multiple contexts besides the school environment; and Life-wise learning, learning which focuses on the learner's values, morals, character and historical empathy. This book also illustrates how purposeful learning serves to equip learners with the knowledge, skills, dispositions and competencies they need to thrive as adaptive workers in the economy of the future.
The interdisciplinary field of Computer-Supported Collaborative Learning (CSCL) explores ways of making learning more engaging, stimulating, and effective by promoting collaboration among learners through the use of computer networking, simulations, and computational support. This volume reproduces the editorial introductions to the International Journal of Computer-Supported Collaborative Learning (ijCSCL) since its beginning in 2006. The introductions situate the articles in each quarterly issue within current CSCL research activity and highlight the unique perspectives and important contributions of the included papers. The introductions also present reflections on topics of CSCL theory and methodology, providing concise contributions of their own. Written in different styles, the introductions as an ensemble provide a lively, stimulating introduction to the CSCL research field as it has grown over the years.
Contains a range of issues related to using information technology for learning. This book indicates a move from local support of specific learning activities towards supporting learning and teaching processes in a broader context beyond single tools and individuals users, considering user/learner groups on different levels of granularity.
Today more than ever, our world needs creativity and innovation as key pillars to drive growth, face challenges, and stand out in a competitive and demanding world. It has become pressing to reflect on how creativity and innovation can be fostered in society, especially among the younger generation who will be the protagonists of inevitable changes in the future. This book focuses on the intrinsic and fruitful link between creativity and innovation. It encompasses a set of reflections, experiences, and insights on how these two concepts become effective levers of each other. It also focuses on how to foster creativity and innovation in people, organizations, and communities, as well as how c...
Suzanne S. Choo, Woon Chia Liu, and Bee Leng Chua offer a dynamic look into the tripartite relationship between education research, policy, and practice that characterizes Singapore’s changing education landscape. Over the years, Singapore has garnered increasing attention internationally for its world-class education system. Pushing back against the stereotypical notions of exam- and teacher-centric education in Asia, the contributors to this volume discuss opportunities as well as challenges in Singapore’s innovation towards constructivist, critical, culturally responsive, and cosmopolitan forms of learning. Highlighting the pedagogical innovation and its context in Singapore’s teach...
The COVID-19 pandemic has dramatically changed social interactions. Social distancing policies, lockdowns, and mandatory quarantines have accelerated the technological mediation of communication (e.g. AI-mediated communication, computer-mediated communication) on an unprecedented scale, willingly or otherwise. Many physical activities such as office work, education, and conferences have had to be performed in the online space through social media apps, the metaverse or specialized programs on mobile phones or laptops as part of pandemic control efforts. As a result, digitally mediated channels have become critical for information acquisition and communication across a wide spectrum of human ...
Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to