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Beginning iPhone Development with Swift 2
  • Language: en
  • Pages: 866

Beginning iPhone Development with Swift 2

  • Type: Book
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  • Published: 2015-12-18
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  • Publisher: Apress

This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There’s up-to-date coverage of new Apple technologies as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers ...

Beginning iPhone Development with Swift 3
  • Language: en
  • Pages: 790

Beginning iPhone Development with Swift 3

  • Type: Book
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  • Published: 2016-11-17
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  • Publisher: Apress

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every singl...

Beginning iPhone Development
  • Language: en
  • Pages: 794

Beginning iPhone Development

  • Type: Book
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  • Published: 2014-11-17
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  • Publisher: Apress

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iP...

Beginning iPhone Development with Swift
  • Language: en
  • Pages: 813

Beginning iPhone Development with Swift

  • Type: Book
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  • Published: 2014-11-22
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  • Publisher: Apress

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2. There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templat...

J2ME in a Nutshell
  • Language: en
  • Pages: 478

J2ME in a Nutshell

This guide provides a solid, no-nonsense reference to the Ralphabet soupS of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds.

JavaTech, an Introduction to Scientific and Technical Computing with Java
  • Language: en
  • Pages: 738

JavaTech, an Introduction to Scientific and Technical Computing with Java

JavaTech is a practical introduction to the Java programming language with an emphasis on the features that benefit technical computing. After presenting the basics of object-oriented programming in Java, it examines introductory topics such as graphical interfaces and thread processes. It goes on to review network programming and develops Web client-server examples for tasks such as monitoring remote devices. The focus then shifts to distributed computing with RMI. Finally, it examines how Java programs can access the local platform and interact with hardware. Topics include combining native code with Java, communication via serial lines, and programming embedded processors. An extensive web site supports the book with additional instructional materials. JavaTech demonstrates the ease with which Java can be used to create powerful network applications and distributed computing applications. It will be used as a textbook for programming courses, and by researchers who need to learn Java for a particular task.

Advanced Java Game Programming
  • Language: en
  • Pages: 569

Advanced Java Game Programming

  • Type: Book
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  • Published: 2004-04-01
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  • Publisher: Apress

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Core Web Programming
  • Language: en
  • Pages: 1406

Core Web Programming

One-stop shopping for serious Web developers! The worldwide best seller for serious Web developers--now 100% updated! In-depth HTML 4/CSS, Java 2, Servlets, JSP, XML, and more! Industrial-strength code examples throughout! The authoritative guide to every technology that enterprise Web developers need to master, from HTML 4 to Java 2 Standard Edition 1.3, servlets to JavaServer Pages, and beyond. Core Web Programming, Second Edition brings them all together in the ultimate Web development resource for experienced programmers. HTML 4 In-depth, practical coverage of HTML document structure, block-level and text-level elements, frames, cascading style sheets, and beyond. Java 2 Basic syntax, ob...

JavaFX Developer's Guide
  • Language: en
  • Pages: 1543

JavaFX Developer's Guide

Updated for JavaFX 1.3 The JavaFX platform makes it possible to write applications that can be deployed across devices ranging from cell phones to desktops, with little or no change required. JavaFX applications are written using JavaFX Script, a new and easy-to-use scripting language. Kim Topley’s JavaFXTM Developer’s Guide thoroughly covers the JavaFX language and its core libraries and shows you step by step how to develop and deliver JavaFX applications for the desktop and for mobile devices. It provides complete coverage of all aspects of the language, including Language syntax Tools you can use to develop, debug, and deploy JavaFX applications User interface classes Animation How t...

The Architecture of Open Source Applications
  • Language: en
  • Pages: 434

The Architecture of Open Source Applications

  • Type: Book
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  • Published: 2011
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  • Publisher: Lulu.com

Beschrijving van vijfentwintig open source applicaties.