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This collection of original essays presents pedagogical tools, methods, and approaches for incorporating the figure of the vampire into the learning environment of the college classroom, in the hopes of ushering the Undead out of the coffin and into the classroom. The essays foster interdisciplinary collaboration and dialogue, and serve as a collective resource for those currently teaching the vampire as well as newcomers to vampire studies. Opening with a foreword by Sam George, the collection is organized around such topics as historicizing the vampire, teaching the diverse vampire, and engaging the student learner. Interwoven throughout the volume are strategies for incorporating writing instruction and generating conversations about texts ("texts" defined broadly so as to include film and other media). The vampire allows instructors to explore timeless themes such as life and death, love and passion, immortality, and monstrosity and Otherness.
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope of salvation -- not even in death. Crusade of Ashes offers Storytellers and players alike more information on the continually evolving world of Orpheus. In this first supplement, the world changes... and not for the better. Complementing discussion and rules for surviving existence as fugitives are new enemies, new dangers and rules for artifact creation, as well as a unique addition to the Storyteller system: crucible-oriented Merits and Flaws. Book jacket.
"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]
Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out -- and break it. Hunter: The Spellbound explores the magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. But enchanters have discovered hunters, too. Can these occult masters weave their spell and command the will of even the imbued? Not if hunters can help it. Let the witch-hunt begin. Book jacket.
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Storytellers Screen presents all the charts and tables necessary to run Aberrant, as well as additional setting information and a ready-to-run story in a 72-page book.
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- shadowy vampires native to the East. For too long, the cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now the new Age is at hand. Yin daggers tremble in the talons of Resplendent cranes, and the Devil-Tigers howl for souls in the dark. The Asian underworld through which all Kuei-jin must pass.
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