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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Maintaining and Troubleshooting Your 3D Printer by Charles Bell is your guide to keeping your 3D printer running through preventive maintenance, repair, and diagnosing and solving problems in 3D printing. If you’ve bought or built a 3D printer such as a MakerBot only to be confounded by jagged edges, corner lift, top layers that aren’t solid, or any of a myriad of other problems that plague 3D printer enthusiasts, then here is the book to help you get past all that and recapture the joy of creative fabrication. The book also includes valuable tips for builders and those who want to modify their printers to get the most out of their investment. Good fabrication begins with calibration. Al...
Do you find yourself wondering what the fuss is about a delta 3D printer? Perhaps you’ve decided to buy one but all of your 3D printing friends are busily perfecting their Cartesian printers. Maybe you find yourself stymied by the fact that your delta printer has very different needs for setup, configuration, calibration, and maintenance than Cartesian printers. 3D Printing with Delta Printers contains detailed descriptions of the innovative delta design including unique hardware, software, and maintenance requirements. The book also covers tips for building your own delta printer as well as examples of common enhancements. This book will enable you to build, configure, and enhance your delta printer. The topics covered will reveal the often-mysterious nuances of the delta design that will enable your printer to compete with the best of what your 3D printer friends can build.
In "Record, Retreat, Report," Łukasz Marek Sielski delves into the compelling world of road safety and the battle against road crime. This eye-opening book explores the rise of vigilant citizens using cameras to document and report dangerous driving behaviors. Through meticulous research and engaging narratives, Sielski answers critical questions: Why do people turn to third-party reporting? Does it make a difference? Can it save lives? Beginning with the early adopters who first strapped cameras to their helmets, the book chronicles the evolution of this grassroots movement and its impact on road safety and legislation. Featuring personal stories and interviews with key figures, Sielski highlights the challenges and triumphs of those on the front lines of this modern-day fight for justice on the roads. Whether you're a cycling enthusiast, a road safety advocate, or someone curious about the power of community action, "Record, Retreat, Report" is a must-read. It not only sheds light on the importance of vigilant reporting but also inspires readers to contribute to a safer future for all road users.
Presents an anthology of stories, essays, and poems that looks at the Grand Canyon.
Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Bl...
* The first book to cover MapServer. * Shows readers how to build dynamic maps using popular open source languages including PHP, Perl and Python. * Shows readers how to pull map information from a MySQL database, to build data-driven mapping applications.
Collects more than 1,400 English-language proverbs that arose in the 20th and 21st centuries, organized alphabetically by key words and including information on date of origin, history and meaning.