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The study combines theories of myth, popular culture, structuralism and poststructuralism to explain the enormous appeal of »Star Wars« and »Harry Potter«. Although much research already exists on both stories individually, this book is the first to explicitly bring them together in order to explore their set-up and the ways in which their structures help produce ideologies on gender and ethnicity. Hereby, the comparison yields central insights into the workings of modern myth and uncovers structure as integral to the success of the popular genre. It addresses academic audiences and all those wishing to approach the tales from a fresh angle.
Discusses how users are gradually defined, equalized and standardized when performing actions within the Facebook environment.
J.K. Rowling has drawn deeply from classical sources to inform and color her Harry Potter novels, with allusions ranging from the obvious to the obscure. "Fluffy," the vicious three-headed dog in Harry Potter and the Sorcerer's Stone, is clearly a repackaging of Cerberus, the hellhound of Greek and Roman mythology. But the significance of Rowling's quotation from Aeschylus at the front of Harry Potter and the Deathly Hallows is a matter of speculation. Her use of classical material is often presented with irony and humor. This extensive analysis of the Harry Potter series examines Rowling's wide range of allusion to classical characters and themes and her varied use of classical languages. Chapters discuss Harry and Narcissus, Dumbledore's many classical predecessors, Lord Voldemort's likeness to mythical figures, and magic in Harry Potter and classical antiquity--among many topics.
Studying works by Charles Kingsley, Elizabeth Gaskell, and Charles Dickens, this volume illustrates how the Victorians used medicine and literature to develop a new way of thinking about starvation and the State.
How did five twentieth-century British authors, C. S. Lewis, J. R. R. Tolkien, Charles Williams, Owen Barfield, and Dorothy L. Sayers, along with their mentors George MacDonald and G. K. Chesterton, come to contribute more to the intellect and imagination of millions than many of their literary contemporaries put together? How do their achievements continue to inform and potentially transform us in the twenty-first century? In this first collection of its kind, addressing the entire famous group of seven authors, the twenty-seven chapters in The Inklings and Culture explore the legacy of their diverse literary art—inspired by the Christian faith—art that continues to speak hope into a hurting and deeply divided world.
Preliminary material /Editors Ethics and Trauma in Contemporary British Fiction -- INTRODUCTION /JEAN-MICHEL GANTEAU and SUSANA ONEGA -- READING TRAUMA IN PAT BARKER'S REGENERATION TRILOGY /LENA STEVEKER -- THE ETHICAL CLOCK OF TRAUMA IN EVA FIGES' WINTER JOURNEY /SILVIA PELLICER-ORTÍN -- “NOBODY'SMEAT”: REVISITING RAPE AND SEXUAL TRAUMA THROUGH ANGELA CARTER /CHARLEY BAKER -- “A NEW ALGEBRA”: THE POETICS AND ETHICS OF TRAUMA IN J.G. BALLARD'S THE ATROCITY EXHIBITION /JAKOB WINNBERG -- TRAUMA AS THE NEGATION OF AUTONOMY: MICHAEL MOORCOCK'S MOTHER LONDON /JEAN-MICHEL GANTEAU -- WHERE MADNESS LIES: HOLOCAUST REPRESENTATION AND THE ETHICS OF FORM IN MARTIN AMIS' TIME'S ARROW /MARÍA JE...
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
Much of the criticism on Stephenie Meyer's immensely popular 'Twilight' novels has underrated or even disparaged the books while belittling the questionable taste of an audience that many believe is being inculcated with anti-feminist values. Avoiding a repetition of such reductive critiques of the series's purported shortcomings with respect to literary merit and political correctness, this volume adopts a cultural studies framework to explore the range of scholarly concerns awakened by the 'Twilight novels and their filmic adaptations. Contributors examine 'Twilight's debts to its predecessors in young adult, vampire, and romance literature; the problems of cinematic adaptation; issues in fan and critical reception in the United States and Korea; and the relationship between the series and contemporary conceptualizations of feminism, particularly girl culture. Placing the series within a broad tradition of literary history, reception studies, and filmic adaptation, the collection offers scholars the opportunity to engage with the books' importance for studies of popular culture, gender, and young adult literature.
The Handbook systematically charts the trajectory of the English novel from its emergence as the foremost literary genre in the early twentieth century to its early twenty-first century status of eccentric eminence in new media environments. Systematic chapters address ̒The English Novel as a Distinctly Modern Genreʼ, ̒The Novel in the Economy’, ̒Genres’, ̒Gender’ (performativity, masculinities, feminism, queer), and ̒The Burden of Representationʼ (class and ethnicity). Extended contextualized close readings of more than twenty key texts from Joseph Conrad’s Heart of Darkness (1899) to Tom McCarthy’s Satin Island (2015) supplement the systematic approach and encourage future research by providing overviews of reception and theoretical perspectives.
Although rule breaking in Harry Potter is sometimes dismissed as a distraction from Harry’s fight against Lord Voldemort, Harry Potter and Resistance makes the case that it is central to the battle against evil. Far beyond youthful hijinks or adolescent defiance, Harry’s rebellion aims to overcome problems deeper and more widespread than a single malevolent wizard. Harry and his allies engage in a resistance movement against the corruption of the Ministry of Magic as well as against the racist social norms that gave rise to Voldemort in the first place. Dumbledore’s Army and the Order of the Phoenix employ methods echoing those utilized by World War II resistance fighters and by the U.S. Civil Rights movement. The aim of this book is to explore issues that speak to our era of heightened political awareness and resistance to intolerance. Its interdisciplinary approach draws on political science, psychology, philosophy, history, race studies, and women’s studies, as well as newer interdisciplinary fields such as resistance studies, disgust studies, and creativity studies.