You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
46 Canon EF Lenses are introduced to meet your photographic enthusiasm! Learn from the many shooting techniques to fully exploit the ability of your lens. Also, practical samples of lens combinations according to your favorite shooting scenes.
The lens is generally the most expensive and least understood part of any camera. In this book, Rudolf Kingslake traces the historical development of the various types of lenses from Daguerre's invention of photography in 1839 through lenses commonly used today. From an early lens still being manufactured for use in low-cost cameras to designs made possible through such innovations as lens coating, rare-earth glasses, and computer aided lens design and testing, the author details each major advance in design and fabrication. The book explains how and why each new lens type was developed, and why most of them have since been abandoned. This authoritative history of lens technology also includes brief biographies of several outstanding lens designers and manufacturers of the past.
A detailed and comprehensive account of the engineering of the world’s first nonimaging Fresnel lens solar concentrator. The book closes a gap in solar concentrator design, and describes nonimaging refractive optics and its numerical mathematics. The book shows the reader how to find his or her own optical solution using the rules and methodologies covering the design and the assessment of the nonimaging lens.
This book explains fundamental optical principles that apply to photography, cameras, and lenses. It is intended for professionals and serious amateur photographers as well as lens designers and optical engineers.
None
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.